{"id":30430,"date":"2026-06-09T16:15:07","date_gmt":"2026-06-09T13:15:07","guid":{"rendered":"https:\/\/console-classics.com\/?p=30430"},"modified":"2026-06-09T16:15:09","modified_gmt":"2026-06-09T13:15:09","slug":"sega-responds-to-genai-controversy-in-crazy-taxi-world-tour-development","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/video-games\/sega-responds-to-genai-controversy-in-crazy-taxi-world-tour-development\/","title":{"rendered":"Sega \u043e\u0442\u0440\u0435\u0430\u0433\u0438\u0440\u043e\u0432\u0430\u043b\u0430 \u043d\u0430 \u0441\u043f\u043e\u0440\u044b \u0432\u043e\u043a\u0440\u0443\u0433 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439 GenAI \u043f\u0440\u0438 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0435 \u0438\u0433\u0440\u044b Crazy Taxi: World Tour"},"content":{"rendered":"<p><em>Everything you need to know about the Crazy Taxi World Tour GenAI debate, Sega&#8217;s stance, and the wave of fan reactions.<\/em><\/p>\n<h2>GenAI in Crazy Taxi World Tour: Setting the Stage<\/h2>\n<p>There\u2019s nothing quite like the buzz of a new Crazy Taxi. The screech of tires, the city chaos, and now\u2014unexpectedly\u2014a heated discussion about artificial intelligence. As Sega prepared to relaunch <a href=\"https:\/\/www.amazon.com\/s?k=Crazy+Taxi+World+Tour+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Crazy Taxi World Tour<\/a>, fans were ready for nostalgia-fueled mayhem. Few expected a debate about generative AI to steal the spotlight.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/06\/30430-large-1781002599.jpg?strip=all&sharp=1&w=1200\" alt='Crazy Taxi World Tour promotional art' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Crazy Taxi World Tour promotional art<\/figcaption><\/figure>\n<p>But that\u2019s exactly where we\u2019ve landed. The moment Crazy Taxi: World Tour\u2019s Steam page went live, sharp-eyed players caught a quiet disclaimer: Sega used Generative AI (GenAI) tools while developing the game. Suddenly, the focus shifted from gameplay to an ethical and creative tightrope walk. Would this be a step forward, a stumble backward, or something more complicated?<\/p>\n<h2>Sega\u2019s Official Word: \u201cEverything Will Be Original\u201d<\/h2>\n<p>When news of GenAI involvement broke, Sega was quick to address the wave of skepticism. In a statement shared with Game Informer, Sega didn\u2019t mince words:<\/p>\n<blockquote><p>\n  &#8220;We want to create things ourselves and deliver that as a great experience for our customers. So rest assured, everything in the final product is going to be original.&#8221;<br \/>\n  \u2014 Sega Producers\n<\/p><\/blockquote>\n<p>The emphasis on originality is clear. Sega insists that while GenAI supported development, the final <a href=\"https:\/\/www.amazon.com\/s?k=Crazy+Taxi+World+Tour+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Crazy Taxi: World Tour<\/a> will feature assets created by human hands. That\u2019s bold, and maybe a little defensive, but it\u2019s the kind of concrete promise fans were demanding.<\/p>\n<h2>What Sega Actually Did with GenAI<\/h2>\n<p>Let\u2019s get granular. Here\u2019s the core of Sega\u2019s official GenAI disclaimer:<\/p>\n<blockquote><p>\n  &#8220;At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game.&#8221;\n<\/p><\/blockquote>\n<p>So, according to Sega, GenAI wasn\u2019t making characters or dictating key moments\u2014it was there in the background, quietly generating ideas for things like cityscapes, signage, and maybe a stray palm tree or two. But this led to more questions: Where\u2019s the line between reference and final art? Could AI-generated concepts unintentionally shape the game\u2019s creative core?<\/p>\n<p>Game Informer pressed for clarity and received this:<\/p>\n<blockquote><p>\n  &#8220;Generative AI was used to support our teams during the development of background assets for \u201dCrazy Taxi: World Tour\u201d. Assets generated were still subject to review by the development team.&#8221;\n<\/p><\/blockquote>\n<p>This is where my skepticism started to kick in. \u201cSupport,\u201d \u201creference,\u201d \u201cbackground assets\u201d\u2014all sound innocuous, but they\u2019re also slippery. Creative work often takes its flavor from the smallest details. If AI is shaping the city\u2019s look, isn\u2019t it part of the creative process?<\/p>\n<h2>Kenji Kanno Weighs In: Human Hands on the Wheel<\/h2>\n<p>To further calm the waters, Crazy Taxi creator Kenji Kanno explained to Kotaku exactly how GenAI factored in:<\/p>\n<blockquote><p>\n  \u201cWe used it as a reference. So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It\u2019s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game&#8230; For us, the extent of how we use generative AI is only what I mentioned earlier. [It\u2019s] just for ideas and just as a reference.\u201d\n<\/p><\/blockquote>\n<p>Kanno\u2019s explanation makes GenAI sound like an updated version of mood boards or sketchbooks. Artists still drive the process, but now they have a new (and admittedly controversial) tool in the mix. I\u2019ll admit, initially I was uneasy; the phrase \u201cjust as a reference\u201d feels both reassuring and a little vague. Whose creative hand is really on the brush?<\/p>\n<h2>Not Everyone\u2019s Buying It: The Online Backlash<\/h2>\n<p>Once the GenAI disclaimer surfaced, the internet did what the internet does: react, dissect, and debate\u2014sometimes with a vengeance.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/06\/30430-how-embarrassing-segas-getting-some-serious-blowback-for-using-genai-in-crazy-taxi-world-tour-1.900x-1781002602.jpg?strip=all&sharp=1&w=1200\" alt='Fan backlash social media screenshot' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Fan backlash social media screenshot<\/figcaption><\/figure>\n<p>Comments ranged from mild disappointment to outright condemnation. Here\u2019s a taste of the skepticism:<\/p>\n<ul>\n<li><strong>How many times do we need to explain that it doesn&#8217;t matter if it&#8217;s placeholders or whatever? If it&#8217;s generative, it&#8217;s harmful. Gen AI is theft. It&#8217;s polluting and it&#8217;s making it so electronic hardware is unaffordable. If you care about even one of those things, don&#8217;t defend AI.<\/strong><br \/>\u2014 Kougeru \ud83d\udc09\u26e9\ufe0f<\/li>\n<li><strong>What the fuck?<br \/>kotaku.com\/why-do-you-n&#8230;<\/strong><br \/>\u2014 Greg Miller<\/li>\n<li><strong>Huh, this hobby is becoming more affordable by the minute. Another release that doesn&#8217;t want my money.<\/strong><br \/>\u2014 Clemens | DoesItPlay<\/li>\n<\/ul>\n<p>What really struck me was the intensity and variety of the responses. Some fans seemed genuinely betrayed, others annoyed, and a few just weary of the debate. It\u2019s easy to forget how personal video games feel until a topic like this erupts.<\/p>\n<h2>Is Crazy Taxi Really That Hard to Reboot?<\/h2>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/06\/30430-how-embarrassing-segas-getting-some-serious-blowback-for-using-genai-in-crazy-taxi-world-tour-2.900x-1781002603.jpg?strip=all&sharp=1&w=1200\" alt='Second social media reaction image' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Second social media reaction image<\/figcaption><\/figure>\n<p>One online comment captured a sentiment I couldn\u2019t shake:<\/p>\n<blockquote><p>\n  \u201cThe funniest\/saddest thing about this one in particular is that it\u2019s not like Crazy Taxi is a difficult game to create. It is an arcade game from over 25 years ago with a solved design. The most difficult task should be picking the soundtrack which, extremely notably, AI can\u2019t help at all with.\u201d<br \/>\n  \u2014 ari velazquez \ud83c\udf2f\n<\/p><\/blockquote>\n<p>That made me pause. Was my initial worry misplaced? Maybe Sega\u2019s use of GenAI is truly minor, a time-saving measure for backdrops in a game whose core mechanics and feel are long established. Still, the emotional impact is hard to ignore\u2014especially for those who see even small steps toward AI as slippery slopes.<\/p>\n<h2>The Broader AI Debate: More Than Just Crazy Taxi<\/h2>\n<p>The blowback Sega faced isn\u2019t unique. The entire gaming industry is grappling with GenAI\u2019s rapid advance. Some worry about creativity, others about job loss or even legal gray zones. And with good reason:<\/p>\n<ul>\n<li>GenAI models are often trained on copyrighted material, sometimes without permission.<\/li>\n<li>Lawsuits are stacking up as companies and artists push back.<\/li>\n<li>Layoffs are climbing; about 45,000 industry jobs were cut from 2022 to the end of 2025, with thousands more expected to follow.<\/li>\n<\/ul>\n<p>It\u2019s easy to see why the community is jumpy. Every time a major publisher dips a toe into GenAI, it feels like a test of public tolerance. It\u2019s not just about Crazy Taxi\u2014it\u2019s about the future of game art, jobs, and what we value in this hobby.<\/p>\n<p>Sega\u2019s not alone in the hot seat. Crystal Dynamics recently had to defend its own GenAI use in <a href=\"https:\/\/www.amazon.com\/s?k=Tomb+Raider+Legacy+of+Atlantis+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Tomb Raider: Legacy of Atlantis<\/a>, facing similar pushback.<\/p>\n<h2>A Personal Take: Balancing Nostalgia and Progress<\/h2>\n<p>It\u2019s rare for a new Crazy Taxi to come with a philosophical dilemma. I\u2019ll admit, my gut reaction was worry\u2014would AI dilute the game\u2019s spirit, or worse, erode the value of human creativity? But hearing Kanno and Sega\u2019s clarification, I\u2019m left in a strange middle ground.<\/p>\n<p>On one hand, referencing AI-generated images for background ideas doesn\u2019t feel like a creative betrayal. On the other, the industry\u2019s track record on transparency and job protection isn\u2019t spotless. Maybe my own nostalgia makes me more sensitive, or maybe it\u2019s just the nature of change: messy, uncertain, and sometimes uncomfortable.<\/p>\n<p>Still, I can\u2019t help but feel that the real test will be when Crazy Taxi: World Tour hits screens. Will it feel like a classic Sega ride, or will the GenAI debate linger in the rearview mirror?<\/p>\n<h2>Conclusion<\/h2>\n<p>Crazy Taxi: World Tour has become a lightning rod for the GenAI debate in gaming. Sega promises a final product shaped by human creativity, even as it acknowledges GenAI\u2019s behind-the-scenes role. Will that be enough for fans? Only time\u2014and some wild virtual cab rides\u2014will tell. What do you think: is GenAI a helpful tool, or a creative risk too far?<\/p>\n<h2>FAQ<\/h2>\n<ul>\n<li><strong>What is GenAI, and how was it used in Crazy Taxi: World Tour?<\/strong><br \/>GenAI (Generative AI) refers to artificial intelligence tools that can generate images, text, or other assets. Sega used GenAI to create background asset references, but all final in-game content was made by human artists.<\/li>\n<li><strong>Will any AI-generated content appear in the final game?<\/strong><br \/>Sega has stated clearly that everything in the final product will be original and created by humans\u2014GenAI was only used for reference and support.<\/li>\n<li><strong>Why are fans upset about the use of GenAI in Crazy Taxi: World Tour?<\/strong><br \/>Many in the gaming community worry that GenAI threatens artist jobs, relies on copyrighted material, and may compromise creative integrity\u2014even if only used for references.<\/li>\n<li><strong>Have other game companies faced similar controversies?<\/strong><br \/>Yes, Crystal Dynamics recently faced questions about GenAI use in Tomb Raider: Legacy of Atlantis. The debate is industry-wide and ongoing.<\/li>\n<li><strong>Will GenAI continue to be used in future games?<\/strong><br \/>It\u2019s likely. Sega\u2019s own producer admitted the topic will only grow hotter in the coming years. The challenge will be balancing innovation, jobs, and fan trust.<\/li>\n<\/ul>\n<p>For more thoughtful takes and the latest news on console classics, subscribe to our newsletter <a href=\"https:\/\/dashboard.mailerlite.com\/forms\/880609\/116511075311027334\/share\">here<\/a>\u2014don\u2019t miss the next big story in retro gaming!<\/p>\n<p><aside class=\"affiliate-marker-disclosure\">*This post may contain affiliate links, meaning we earn a commission if you make a purchase through these links, at no additional cost to you.<\/aside><\/p>","protected":false},"excerpt":{"rendered":"\u0418\u0433\u0440\u0430 \u00abCrazy Taxi World Tour\u00bb \u0432\u044b\u0437\u0432\u0430\u043b\u0430 \u0431\u0443\u0440\u043d\u0443\u044e \u0434\u0438\u0441\u043a\u0443\u0441\u0441\u0438\u044e \u043f\u043e\u0441\u043b\u0435 \u0442\u043e\u0433\u043e, \u043a\u0430\u043a \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Sega \u0440\u0430\u0437\u044a\u044f\u0441\u043d\u0438\u043b\u0430, \u043a\u0430\u043a \u043e\u043d\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 \u0433\u0435\u043d\u0435\u0440\u0430\u0442\u0438\u0432\u043d\u044b\u0439 \u0418\u0418. \u0420\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c\u0441\u044f \u0432 \u0442\u043e\u043c, \u043a\u0430\u043a\u0443\u044e \u0440\u043e\u043b\u044c \u0438\u0433\u0440\u0430\u0435\u0442 GenAI \u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0435 \u0438 \u0447\u0442\u043e \u044d\u0442\u043e \u043e\u0437\u043d\u0430\u0447\u0430\u0435\u0442 \u0434\u043b\u044f \u043a\u043e\u043d\u0435\u0447\u043d\u043e\u0433\u043e \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0430.","protected":false},"author":1,"featured_media":30435,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Crazy Taxi","Gen AI","Sega"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[133],"tags":[3835,3836,3318],"class_list":["post-30430","post","type-post","status-publish","format-standard","has-post-thumbnail","category-video-games","tag-crazytaxi","tag-genai","tag-japanesegames","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Crazy Taxi World Tour sparks debate as Sega clarifies its use of generative AI. 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