{"id":32630,"date":"2026-08-25T08:45:04","date_gmt":"2026-08-25T05:45:04","guid":{"rendered":"https:\/\/console-classics.com\/?p=32630"},"modified":"2026-08-25T08:45:06","modified_gmt":"2026-08-25T05:45:06","slug":"doom64-and-quake64-bring-pc-legends-to-the-commodore-64","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/","title":{"rendered":"Doom64 and Quake64 Bring PC Legends to the Commodore 64"},"content":{"rendered":"<p><em>Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.<\/em><\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/08\/32630-main_2x-1787594145.jpg?strip=all&sharp=1&w=1200\" alt='Doom64 and Quake64 project artwork' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Doom64 and Quake64 project artwork<\/figcaption><\/figure>\n<h2>Two Shooters, One Very Determined Commodore 64<\/h2>\n<p>There\u2019s something wonderfully stubborn about seeing a Commodore 64 attempt games that once demanded much more powerful hardware. Just when you think the little 8-bit computer has shown every trick in its book, a developer starts rebuilding <em>Doom<\/em> \u0438 <em>Quake<\/em> on it. Suddenly, the machine is back in the spotlight, humming away as though 1990s hardware limits were merely a personal challenge.<\/p>\n<p>Developer Kweepa, who recently produced an impressive <em>Wolfenstein 3D<\/em> demake for the Commodore 64, is now working on two considerably more demanding projects: <a href=\"https:\/\/www.amazon.com\/s?k=Doom64+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Doom64<\/a> \u0438 <a href=\"https:\/\/www.amazon.com\/s?k=Quake64+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Quake64<\/a>. They take very different technical routes, but both are chasing the same appealing idea\u2014bringing the atmosphere and structure of landmark PC shooters to hardware that was never designed for conventional 3D action.<\/p>\n<p>The results are rough, experimental, and sometimes visibly strained. That\u2019s also where much of the charm comes from. This isn\u2019t a smooth modern port pretending the hardware has unlimited muscle. It\u2019s a careful negotiation with every wall, enemy, animation, and frame of movement.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/08\/32630-main-1787594148.jpg?strip=all&sharp=1&w=1200\" alt='Commodore 64 demake project image' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Commodore 64 demake project image<\/figcaption><\/figure>\n<h2>Doom64 Moves Beyond a Flat Wolfenstein-Style World<\/h2>\n<p>The first project builds on an earlier experiment. Kweepa had already created a version of <em>Doom<\/em> for the VIC-20, but that adaptation naturally resembled <em>Wolfenstein 3D<\/em> more than id Software\u2019s later shooter. The key limitation was architectural: floors and ceilings stayed at a single height.<\/p>\n<p>That distinction matters more than it might sound. In <em>Wolfenstein 3D<\/em>, every room effectively fits into one flat plane. <em>Doom<\/em>, by contrast, uses changing floor and ceiling levels to create steps, platforms, raised areas, pits, and more varied spaces. Those height changes help make its environments feel less like connected corridors and more like actual places, even when the underlying geometry remains carefully controlled.<\/p>\n<p><a href=\"https:\/\/www.amazon.com\/s?k=Doom64+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Doom64<\/a> tackles that problem directly. Floors and ceilings can change height, bringing the project closer to the spatial behavior of the original <em>Doom<\/em>. It\u2019s a major step up from simply drawing walls around a flat maze. A room can now have more visual rhythm: a lower section here, a raised platform there, and a ceiling that doesn\u2019t have to sit at one unchanging altitude.<\/p>\n<p>That said, the engine still has a firm boundary. Rooms cannot be stacked on top of one another. In other words, the project can vary vertical height within a space, but it cannot reproduce the fully layered architectural tricks associated with later engine technology. It\u2019s an important limitation, though not an embarrassing one. Even the original id Software engines had their own structural rules, and translating their visual language onto a Commodore 64 requires choosing which ideas survive the trip.<\/p>\n<h2>The Hardware Strain Is Part of the Show<\/h2>\n<p>The early gameplay demonstrations reveal the unavoidable cost of this ambition. Movement is slow, the frame rate struggles, and the action can look as if the Commodore 64 is carefully considering every individual monster before allowing it to move.<\/p>\n<p>That\u2019s the mild drawback: the game appears playable, but it doesn\u2019t glide. Modern players expect shooters to respond instantly, and even retro enthusiasts can feel the friction when the image updates too slowly. A fast firefight would be a serious test of patience. The technical achievement is clear, but the play experience may not always keep pace with the idea in your head.<\/p>\n<p>Still, my first reaction was harsher than my second. At a glance, the sluggish footage makes <em>Doom64<\/em> seem more like a technical demonstration than something you\u2019d actually want to play. Looking again, the essential shape of <em>Doom<\/em> comes through: enclosed spaces, recognizable combat staging, changing elevations, and that distinct sense of moving through hostile architecture. It may not be fluid, but it isn\u2019t merely drawing a <em>Doom<\/em>-colored picture either.<\/p>\n<p>That difference is crucial. A demake succeeds when it captures the behavior and mood of its inspiration, not just the famous logo and a few familiar colors. <em>Doom64<\/em> appears to understand that distinction.<\/p>\n<h2>A Familiar Name With a New Engineering Problem<\/h2>\n<p>There\u2019s no confirmed release date for <em>Doom64<\/em>, so expectations need to remain flexible. Development footage can show a promising direction without telling us how complete the final game will be, how many areas it will contain, or how comfortably the engine will handle extended play.<\/p>\n<p>That uncertainty is worth acknowledging. It\u2019s easy to look at a short demonstration and mentally fill in an entire finished campaign. I\u2019m not sure the available material supports that conclusion yet. What it does show is a technical foundation that has moved beyond the earlier VIC-20 approach and is attempting a more faithful interpretation of <em>Doom\u2019s<\/em> vertical spaces.<\/p>\n<p>The project can be followed on <a href=\"https:\/\/kweepa.itch.io\/doom64\">itch.io<\/a>, where future progress and demonstrations may make its direction clearer. For now, <em>Doom64<\/em> is most interesting as a work in motion: a game that keeps asking how much of a famous shooter can fit inside an old 8-bit machine before the machine starts wheezing audibly.<\/p>\n<h2>Quake64 Chooses Wireframe 3D Instead<\/h2>\n<p>The second project is even more unexpected. It would have been reasonable to assume that Kweepa might adapt original <em>Quake<\/em> levels for the technology behind <em>Wolf64<\/em> \u0438\u043b\u0438 <a href=\"https:\/\/www.amazon.com\/s?k=Quake64+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Doom64<\/a>. That would still be an impressive task, but it would build on an existing visual approach.<\/p>\n<p>Instead, <em>Quake64<\/em> takes the harder-looking route. Kweepa is creating a three-dimensional engine from scratch.<\/p>\n<p>There\u2019s an immediate visual compromise: the geometry is not displayed with filled polygons. Surfaces appear as lines, producing a wireframe presentation rather than the solid, textured environments associated with <em>Quake<\/em>. It\u2019s a stripped-back look, certainly, but it also makes the technical goal plain. The world is genuinely three-dimensional rather than a clever collection of flat walls and changing colors.<\/p>\n<p>That distinction gives <em>Quake64<\/em> a different kind of appeal. <em>Doom64<\/em> is focused on pushing a constrained 2.5D-style environment into more convincing vertical spaces. <em>Quake64<\/em> is reaching for actual 3D geometry, even if the final image resembles a skeletal blueprint of a shooter. It\u2019s less polished to the eye, but perhaps more startling under the hood.<\/p>\n<p>The wireframe style also creates an odd contrast. <em>Quake<\/em> is remembered for heavy stone halls, gloomy castles, industrial chambers, and monsters emerging from dark corners. Here, those spaces are reduced to luminous lines and angles. The atmosphere changes completely, yet the underlying movement through a three-dimensional environment remains recognizable.<\/p>\n<h2>Weapons, Enemies, and Levels Are Being Rebuilt Too<\/h2>\n<p>The project isn\u2019t limited to rendering empty rooms. Kweepa is recreating elements inspired by <em>Quake<\/em>, including levels, weapons, and enemies, then adapting those components for the Commodore 64.<\/p>\n<p>That means the challenge extends well beyond placing lines on screen. Enemy animation has to be redesigned for a machine with much tighter resources. Weapons need to read clearly despite the sparse visual presentation. Levels must preserve enough of the original spatial identity while working within the new engine\u2019s capabilities.<\/p>\n<p>Animation is especially difficult in a project like this. A creature in a conventional 3D shooter can rely on detailed models, textures, lighting, and smooth motion to communicate its presence. A wireframe enemy has far fewer tools available. Its silhouette, movement, and timing have to do nearly all the work. One misplaced line and the terrifying creature from memory becomes a hostile coat rack.<\/p>\n<p>Level design presents a similar balancing act. The environments need to be recognizable as <em>Quake<\/em>-inspired spaces, but they can\u2019t simply be copied without considering how the new engine behaves. A design that feels spacious and dramatic on modern hardware might become visually confusing when represented only by outlines.<\/p>\n<h2>Surprisingly Decent Motion in a Wireframe World<\/h2>\n<p>Despite the scale of the task, the <em>Quake64<\/em> demonstrations show a surprisingly respectable frame rate. That may sound like a modest victory, but in a project attempting real 3D on a Commodore 64, motion is the whole argument.<\/p>\n<p>A static wireframe scene would be technically curious but not especially compelling. Once the player can move through it with reasonable responsiveness, the experiment becomes a game. The lines begin to describe distance, corners, elevation, and direction. The image may look bare, yet the sense of navigating a volume in space starts to emerge.<\/p>\n<p>I\u2019m still uncertain how far this approach can go before visual clarity becomes a problem. Wireframe graphics can communicate structure beautifully, but they can also turn busy rooms into a tangle of intersecting lines. The answer will depend on how carefully the levels, enemies, and weapons are arranged. Even so, the fact that the footage maintains a decent rhythm is encouraging.<\/p>\n<p>The project can be followed through <a href=\"https:\/\/kweepa.itch.io\/quake64\">itch.io<\/a> and its <a href=\"https:\/\/github.com\/Kweepa\/Quake64\">GitHub repository<\/a>. Those two destinations offer a way to watch the experiment develop rather than judging it only by a handful of early glimpses.<\/p>\n<h2>Why These Demakes Matter<\/h2>\n<p>Neither project needs to pretend that a Commodore 64 can replace the hardware associated with <em>Doom<\/em> \u0438\u043b\u0438 <em>Quake<\/em>. That would miss the point. These games are fascinating because they translate famous design ideas through a radically smaller technical vocabulary.<\/p>\n<p>With <em>Doom64<\/em>, the focus is on preserving recognizable spatial behavior: changing floors, changing ceilings, enclosed combat spaces, and the forward push of a first-person shooter. With <em>Quake64<\/em>, the focus shifts toward the underlying concept of a real three-dimensional world, even when that world has been reduced to wireframe bones.<\/p>\n<p>They also reveal how much of a game\u2019s identity survives when presentation is removed. Take away textures, smooth animation, and abundant processing power, and you can still find the outline of a weapon, the shape of a room, or the logic of enemy encounters. Sometimes the missing pieces make the surviving ones easier to notice.<\/p>\n<p>That\u2019s why I find these projects more compelling than a simple nostalgia exercise. They aren\u2019t just putting old names on old hardware. They\u2019re asking where the boundary lies between a game\u2019s appearance and its structure\u2014and then leaning over that boundary with a soldering iron in hand.<\/p>\n<h2>Conclusion: How Far Can an 8-Bit Demake Go?<\/h2>\n<p><em>Doom64<\/em> \u0438 <em>Quake64<\/em> take separate paths toward the same unlikely destination. One adds meaningful floor and ceiling variation to a constrained shooter engine; the other attempts genuine 3D geometry using a wireframe presentation. Both are visibly limited, but neither feels pointless. The limitations are the story.<\/p>\n<p>I initially saw the slow <em>Doom64<\/em> footage as a warning sign, but the more important detail is how much of <em>Doom\u2019s<\/em> character still survives inside that hesitant movement. Meanwhile, <em>Quake64<\/em> may look skeletal, yet its 3D ambition is difficult to dismiss. I can\u2019t say yet whether either project will become a fully satisfying long-form game, but their technical direction is already remarkable.<\/p>\n<p>Would you rather play a slower but more familiar <em>Doom<\/em> adaptation, or wander through the strange wireframe spaces of <em>Quake64<\/em>?<\/p>\n<h2>\u0427\u0410\u0421\u0422\u041e \u0417\u0410\u0414\u0410\u0412\u0410\u0415\u041c\u042b\u0415 \u0412\u041e\u041f\u0420\u041e\u0421\u042b<\/h2>\n<ul>\n<li><strong>\u0427\u0442\u043e \u0442\u0430\u043a\u043e\u0435 <em>Doom64<\/em>?<\/strong><br \/>\n  <em>Doom64<\/em> is a Commodore 64 demake by Kweepa that aims to recreate the structure and feel of <em>Doom<\/em> while supporting changes in floor and ceiling height.<\/li>\n<li><strong>How is <em>Doom64<\/em> different from the earlier VIC-20 project?<\/strong><br \/>\n  The earlier VIC-20 version had flatter spaces that were closer to <em>Wolfenstein 3D<\/em>. <em>Doom64<\/em> improves on that approach by allowing vertical height changes within rooms.<\/li>\n<li><strong>Can rooms be placed on top of each other in <em>Doom64<\/em>?<\/strong><br \/>\n  No. The engine supports changing floor and ceiling heights, but it does not allow stacked rooms or overlapping spaces.<\/li>\n<li><strong>\u0427\u0442\u043e \u0434\u0435\u043b\u0430\u0435\u0442 <em>Quake64<\/em> technically unusual?<\/strong><br \/>\n  <em>Quake64<\/em> is being built around a new three-dimensional engine created from scratch. Its geometry is shown with lines rather than filled polygons, giving it a wireframe appearance.<\/li>\n<li><strong>Where can development progress be followed?<\/strong><br \/>\n  Updates for <em>Doom64<\/em> are available on <a href=\"https:\/\/kweepa.itch.io\/doom64\">itch.io<\/a>, while <em>Quake64<\/em> can be followed on <a href=\"https:\/\/kweepa.itch.io\/quake64\">itch.io<\/a> \u0438 <a href=\"https:\/\/github.com\/Kweepa\/Quake64\">GitHub<\/a>.<\/li>\n<\/ul>\n<p>Stay in the loop with more thoughtfully written retro-gaming features by <a href=\"https:\/\/t.me\/console_classics\">subscribing to the newsletter<\/a>.<\/p>\n<p><aside class=\"affiliate-marker-disclosure\">*\u042d\u0442\u043e\u0442 \u043f\u043e\u0441\u0442 \u043c\u043e\u0436\u0435\u0442 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043f\u0430\u0440\u0442\u043d\u0435\u0440\u0441\u043a\u0438\u0435 \u0441\u0441\u044b\u043b\u043a\u0438, \u0442\u043e \u0435\u0441\u0442\u044c \u043c\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c \u043a\u043e\u043c\u0438\u0441\u0441\u0438\u043e\u043d\u043d\u044b\u0435, \u0435\u0441\u043b\u0438 \u0432\u044b \u0441\u043e\u0432\u0435\u0440\u0448\u0430\u0435\u0442\u0435 \u043f\u043e\u043a\u0443\u043f\u043a\u0443 \u043f\u043e \u044d\u0442\u0438\u043c \u0441\u0441\u044b\u043b\u043a\u0430\u043c, \u0431\u0435\u0437 \u043a\u0430\u043a\u0438\u0445-\u043b\u0438\u0431\u043e \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0437\u0430\u0442\u0440\u0430\u0442 \u0434\u043b\u044f \u0432\u0430\u0441.<\/aside><\/p>","protected":false},"excerpt":{"rendered":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","protected":false},"author":1,"featured_media":32634,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Commodore64","Retro Gaming","Doom64"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[134],"tags":[1497,207,174],"class_list":["post-32630","post","type-post","status-publish","format-standard","has-post-thumbnail","category-retrogaming","tag-commodore64","tag-doom64","tag-retrogaming","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"architeg\"\/>\n\t<meta name=\"p:domain_verify\" content=\"7b42cae16ee426a2836ff2a5c8f6baab\" \/>\n\t<meta name=\"yandex-verification\" content=\"b8903d5bb0a61831\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO Pro (AIOSEO) 5.0.1\" \/>\n\n\t\t<meta name=\"zen-verification\" content=\"WK5DmqcD3r6y4DnH2D2SBIVgpSsI5pKBSPLgTh09gEDnOj3Nx7oLoaZxBiql6MFg\" \/>\n\t\t<meta property=\"og:locale\" content=\"ru_RU\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Console Classics \u2013 Your Hub for Geek Culture \ud83d\udc7e\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics\" \/>\n\t\t<meta property=\"og:description\" content=\"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg\" \/>\n\t\t<meta property=\"article:tag\" content=\"retrogaming\" \/>\n\t\t<meta property=\"article:tag\" content=\"commodore64\" \/>\n\t\t<meta property=\"article:tag\" content=\"doom64\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-08-25T05:45:04+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-08-25T05:45:06+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/consoles.classics\/\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/consoles.classics\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@Console_Classic\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.\" \/>\n\t\t<meta name=\"twitter:creator\" content=\"@Console_Classic\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg\" \/>\n\t\t<meta name=\"twitter:label1\" content=\"\u0410\u0432\u0442\u043e\u0440\" \/>\n\t\t<meta name=\"twitter:data1\" content=\"architeg\" \/>\n\t\t<meta name=\"twitter:label2\" content=\"\u041f\u0440\u0438\u043c\u0435\u0440\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043d\u0430 \u0447\u0442\u0435\u043d\u0438\u0435\" \/>\n\t\t<meta name=\"twitter:data2\" content=\"10 \u043c\u0438\u043d\u0443\u0442\u044b\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BlogPosting\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#blogposting\",\"name\":\"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics\",\"headline\":\"Doom64 and Quake64 Bring PC Legends to the Commodore 64\",\"author\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/eqobpdqkx9u.exactdn.com\\\/wp-content\\\/uploads\\\/2026\\\/08\\\/32630-Doom64-2026-08-24T205548.jpg?strip=all&sharp=1\",\"width\":1200,\"height\":695,\"caption\":\"Doom64\"},\"datePublished\":\"2026-08-25T08:45:04+03:00\",\"dateModified\":\"2026-08-25T08:45:06+03:00\",\"inLanguage\":\"ru-RU\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#webpage\"},\"articleSection\":\"Retrogaming, Commodore64, DOOM64, retrogaming\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/console-classics.com\\\/ru\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"name\":\"Retrogaming\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"position\":2,\"name\":\"Retrogaming\",\"item\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#listItem\",\"name\":\"Doom64 and Quake64 Bring PC Legends to the Commodore 64\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#listItem\",\"position\":3,\"name\":\"Doom64 and Quake64 Bring PC Legends to the Commodore 64\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"name\":\"Retrogaming\"}}]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\",\"name\":\"architeg\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#personImage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/user-pic.jpg\",\"width\":96,\"height\":96,\"caption\":\"architeg\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/consoles.classics\",\"https:\\\/\\\/x.com\\\/Console_Classic\",\"https:\\\/\\\/www.instagram.com\\\/consoles_classics\",\"https:\\\/\\\/www.tiktok.com\\\/@console.classics\",\"https:\\\/\\\/www.youtube.com\\\/@Console_Classics\",\"https:\\\/\\\/www.threads.net\\\/@consoles_classics\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/\",\"name\":\"architeg\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#authorImage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/user-pic.jpg\",\"width\":418,\"height\":418},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/consoles.classics\",\"https:\\\/\\\/x.com\\\/Console_Classic\",\"https:\\\/\\\/www.instagram.com\\\/consoles_classics\",\"https:\\\/\\\/www.tiktok.com\\\/@console.classics\",\"https:\\\/\\\/www.youtube.com\\\/@Console_Classics\",\"https:\\\/\\\/www.threads.net\\\/@consoles_classics\"],\"description\":\"Welcome to Console Classics! I'm Valeriy, the geek-in-chief here. I\\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\\u2019m one of you! I know what makes a great game or a must-have collectible because I\\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\\u2019re a seasoned collector or just discovering your inner nerd, there\\u2019s something here for everyone. Game on and geek out! Cheers, Valeriy Bagrintsev\",\"jobTitle\":\"Founder and Chief Content Creator\",\"alumniOf\":[{\"@type\":\"EducationalOrganization\",\"name\":\"University of Houston\",\"sameAs\":\"https:\\\/\\\/uh.edu\"}],\"knowsAbout\":[{\"@type\":\"Thing\",\"name\":\"Video Games\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/vide-games\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/vide-games\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Trading Card Games\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/trading-card-games\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/trading-card-games\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Anime & Manga\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/anime-manga\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/anime-manga\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Tech & Hardware\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/tech-hardware\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/tech-hardware\\\/\"]}],\"knowsLanguage\":[\"English\",\"Russian\"]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#webpage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/\",\"name\":\"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics\",\"description\":\"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.\",\"inLanguage\":\"ru-RU\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/eqobpdqkx9u.exactdn.com\\\/wp-content\\\/uploads\\\/2026\\\/08\\\/32630-Doom64-2026-08-24T205548.jpg?strip=all&sharp=1\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#mainImage\",\"width\":1200,\"height\":695,\"caption\":\"Doom64\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\\\/#mainImage\"},\"datePublished\":\"2026-08-25T08:45:04+03:00\",\"dateModified\":\"2026-08-25T08:45:06+03:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#website\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/\",\"name\":\"Console Classics\",\"alternateName\":\"Console Classics\",\"description\":\"Your Hub for Geek Culture \\ud83d\\udc7e\",\"inLanguage\":\"ru-RU\",\"publisher\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO Pro -->\r\n\t\t<title>Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics<\/title>\n\n","aioseo_head_json":{"title":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","canonical_url":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/","robots":"max-image-preview:large","keywords":"","webmasterTools":{"p:domain_verify":"7b42cae16ee426a2836ff2a5c8f6baab","yandex-verification":"b8903d5bb0a61831","miscellaneous":"&lt;meta name=\"zen-verification\" content=\"WK5DmqcD3r6y4DnH2D2SBIVgpSsI5pKBSPLgTh09gEDnOj3Nx7oLoaZxBiql6MFg\" \/&gt;"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"BlogPosting","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#blogposting","name":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","headline":"Doom64 and Quake64 Bring PC Legends to the Commodore 64","author":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"publisher":{"@id":"https:\/\/console-classics.com\/ru\/#person"},"image":{"@type":"ImageObject","url":"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg?strip=all&sharp=1","width":1200,"height":695,"caption":"Doom64"},"datePublished":"2026-08-25T08:45:04+03:00","dateModified":"2026-08-25T08:45:06+03:00","inLanguage":"ru-RU","mainEntityOfPage":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#webpage"},"isPartOf":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#webpage"},"articleSection":"Retrogaming, Commodore64, DOOM64, retrogaming"},{"@type":"BreadcrumbList","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru#listItem","position":1,"name":"Home","item":"https:\/\/console-classics.com\/ru","nextItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","name":"Retrogaming"}},{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","position":2,"name":"Retrogaming","item":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/","nextItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#listItem","name":"Doom64 and Quake64 Bring PC Legends to the Commodore 64"},"previousItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#listItem","position":3,"name":"Doom64 and Quake64 Bring PC Legends to the Commodore 64","previousItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","name":"Retrogaming"}}]},{"@type":"Person","@id":"https:\/\/console-classics.com\/ru\/#person","name":"architeg","image":{"@type":"ImageObject","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#personImage","url":"https:\/\/console-classics.com\/wp-content\/uploads\/2025\/06\/user-pic.jpg","width":96,"height":96,"caption":"architeg"},"sameAs":["https:\/\/www.facebook.com\/consoles.classics","https:\/\/x.com\/Console_Classic","https:\/\/www.instagram.com\/consoles_classics","https:\/\/www.tiktok.com\/@console.classics","https:\/\/www.youtube.com\/@Console_Classics","https:\/\/www.threads.net\/@consoles_classics"]},{"@type":"Person","@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author","url":"https:\/\/console-classics.com\/ru\/author\/architeg\/","name":"architeg","image":{"@type":"ImageObject","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#authorImage","url":"https:\/\/console-classics.com\/wp-content\/uploads\/2025\/06\/user-pic.jpg","width":418,"height":418},"sameAs":["https:\/\/www.facebook.com\/consoles.classics","https:\/\/x.com\/Console_Classic","https:\/\/www.instagram.com\/consoles_classics","https:\/\/www.tiktok.com\/@console.classics","https:\/\/www.youtube.com\/@Console_Classics","https:\/\/www.threads.net\/@consoles_classics"],"description":"Welcome to Console Classics! I'm Valeriy, the geek-in-chief here. I\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\u2019m one of you! I know what makes a great game or a must-have collectible because I\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\u2019re a seasoned collector or just discovering your inner nerd, there\u2019s something here for everyone. Game on and geek out! Cheers, Valeriy Bagrintsev","jobTitle":"Founder and Chief Content Creator","alumniOf":[{"@type":"EducationalOrganization","name":"University of Houston","sameAs":"https:\/\/uh.edu"}],"knowsAbout":[{"@type":"Thing","name":"Video Games","url":"https:\/\/console-classics.com\/category\/vide-games\/","sameAs":["https:\/\/console-classics.com\/category\/vide-games\/"]},{"@type":"Thing","name":"Trading Card Games","url":"https:\/\/console-classics.com\/category\/trading-card-games\/","sameAs":["https:\/\/console-classics.com\/category\/trading-card-games\/"]},{"@type":"Thing","name":"Anime & Manga","url":"https:\/\/console-classics.com\/category\/anime-manga\/","sameAs":["https:\/\/console-classics.com\/category\/anime-manga\/"]},{"@type":"Thing","name":"Tech & Hardware","url":"https:\/\/console-classics.com\/category\/tech-hardware\/","sameAs":["https:\/\/console-classics.com\/category\/tech-hardware\/"]}],"knowsLanguage":["English","Russian"]},{"@type":"WebPage","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#webpage","url":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/","name":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","inLanguage":"ru-RU","isPartOf":{"@id":"https:\/\/console-classics.com\/ru\/#website"},"breadcrumb":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#breadcrumblist"},"author":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"creator":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"image":{"@type":"ImageObject","url":"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg?strip=all&sharp=1","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#mainImage","width":1200,"height":695,"caption":"Doom64"},"primaryImageOfPage":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/#mainImage"},"datePublished":"2026-08-25T08:45:04+03:00","dateModified":"2026-08-25T08:45:06+03:00"},{"@type":"WebSite","@id":"https:\/\/console-classics.com\/ru\/#website","url":"https:\/\/console-classics.com\/ru\/","name":"Console Classics","alternateName":"Console Classics","description":"Your Hub for Geek Culture \ud83d\udc7e","inLanguage":"ru-RU","publisher":{"@id":"https:\/\/console-classics.com\/ru\/#person"}}]},"og:locale":"ru_RU","og:site_name":"Console Classics \u2013 Your Hub for Geek Culture \ud83d\udc7e","og:type":"article","og:title":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","og:description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","og:url":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/","og:image":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg","og:image:secure_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg","article:tag":["retrogaming","commodore64","doom64"],"article:published_time":"2026-08-25T05:45:04+00:00","article:modified_time":"2026-08-25T05:45:06+00:00","article:publisher":"https:\/\/www.facebook.com\/consoles.classics\/","article:author":"https:\/\/www.facebook.com\/consoles.classics","twitter:card":"summary_large_image","twitter:site":"@Console_Classic","twitter:title":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","twitter:description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","twitter:creator":"@Console_Classic","twitter:image":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg","twitter:label1":"\u0410\u0432\u0442\u043e\u0440","twitter:data1":"architeg","twitter:label2":"\u041f\u0440\u0438\u043c\u0435\u0440\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043d\u0430 \u0447\u0442\u0435\u043d\u0438\u0435","twitter:data2":"10 \u043c\u0438\u043d\u0443\u0442\u044b"},"aioseo_meta_data":{"post_id":"32630","title":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","keywords":null,"keyphrases":{"focus":{"keyphrase":"Doom64"}},"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"featured","og_image_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg","og_image_width":"0","og_image_height":"0","og_image_custom_url":null,"og_image_custom_fields":null,"og_video":"","og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"summary_large_image","twitter_image_type":"featured","twitter_image_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/08\/32630-Doom64-2026-08-24T205548.jpg","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":0,"frequency":"default","local_seo":null,"seo_analyzer_scan_date":"2026-08-25 05:46:32","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"open_ai":null,"ai":null,"created":"2026-08-24 17:55:44","updated":"2026-08-25 06:30:32","focus_keyword":"Doom64","additional_keywords":null,"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/console-classics.com\/ru\" title=\"Home\">Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/console-classics.com\/ru\/category\/retrogaming\/\" title=\"Retrogaming\">Retrogaming<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tDoom64 and Quake64 Bring PC Legends to the Commodore 64\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/console-classics.com\/ru"},{"label":"Retrogaming","link":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/"},{"label":"Doom64 and Quake64 Bring PC Legends to the Commodore 64","link":"https:\/\/console-classics.com\/ru\/retrogaming\/doom64-and-quake64-bring-pc-legends-to-the-commodore-64\/"}],"_wp_attachment_image_alt":null,"hp_date":null,"hp_developer":null,"hp_verified":null,"genre":null,"hp_shop_url":null,"hp_cheat_codes":null,"hp_images":null,"ru_content":null,"ru_title":null,"ru_description":null,"_thumbnail_id":"32634","ilj_linkdefinition":["Commodore64","Retro Gaming","Doom64"],"_aioseo_title":"Doom64 and Quake64 Bring PC Legends to the Commodore 64 - Console Classics","_aioseo_description":"Doom64 and Quake64 push the Commodore 64 into surprisingly ambitious territory, from changing room heights to a home-built 3D engine.","_aioseo_keywords":[],"_aioseo_og_title":"","_aioseo_og_description":"","_aioseo_og_article_section":"","_aioseo_og_article_tags":[],"_aioseo_twitter_title":"","_aioseo_twitter_description":"","_links":{"self":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/32630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/comments?post=32630"}],"version-history":[{"count":1,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/32630\/revisions"}],"predecessor-version":[{"id":32633,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/32630\/revisions\/32633"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/media\/32634"}],"wp:attachment":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/media?parent=32630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/categories?post=32630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/tags?post=32630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}