{"id":32879,"date":"2026-09-01T20:45:06","date_gmt":"2026-09-01T17:45:06","guid":{"rendered":"https:\/\/console-classics.com\/?p=32879"},"modified":"2026-09-01T20:45:08","modified_gmt":"2026-09-01T17:45:08","slug":"disney-fighter-how-kingdom-hearts-nearly-set-up-a-smash-style-brawl","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/video-games\/disney-fighter-how-kingdom-hearts-nearly-set-up-a-smash-style-brawl\/","title":{"rendered":"Disney Fighter: How Kingdom Hearts Nearly Set Up a Smash-Style Brawl"},"content":{"rendered":"<p><em>Disney Fighter reveals how Kingdom Hearts helped inspire an unreleased crossover brawler packed with action-figure versions of classic characters.<\/em><\/p>\n<h2>Before Disney Characters Shared the Same Arena<\/h2>\n<p>Some of the strangest great video games begin with a pitch that sounds obvious only after someone has already imagined it. A Disney Fighter featuring action figures from across the company\u2019s animated worlds feels like one of those ideas\u2014a cheerful collision of heroes, villains, and plastic limbs waiting to happen.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-large-1788276671.jpg?strip=all&sharp=1&w=1200\" alt='Disney artwork connected to the Kingdom Hearts concept' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Disney artwork connected to the Kingdom Hearts concept<\/figcaption><\/figure>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-kingdom-hearts.900x-1788276674.jpg?strip=all&sharp=1&w=1200\" alt='Kingdom Hearts concept image' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Kingdom Hearts concept image<\/figcaption><\/figure>\n<p>Back in 2013, a collection of previously unseen Disney project artwork brought attention to several ideas that never became finished games. Among them was a pitch for a fighting game modeled after the crossover mayhem of <em>Super Smash Bros.<\/em>, but with Disney characters represented as action figures.<\/p>\n<p>The project never reached store shelves. It barely made it beyond the prototype stage. Still, the idea is fascinating because it appears to have grown from the same creative shift that made <a href=\"https:\/\/www.amazon.com\/s?k=Kingdom+Hearts+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Kingdom Hearts<\/a> possible in the first place: the realization that Disney characters could exist together without the sky falling.<\/p>\n<p>That sounds simple now. At the time, it was apparently a much harder sell.<\/p>\n<h2>Kingdom Hearts Had to Break the Ice First<\/h2>\n<p>The first surprise is that <em>Kingdom Hearts<\/em> wasn\u2019t treated as an automatic home run inside Disney. From the outside, combining Disney worlds with Square Enix\u2019s characters seemed like a dream pairing. Inside the company, however, there were serious questions about whether those worlds should interact at all.<\/p>\n<p>Ken Christiansen, a former Disney Interactive concept artist, worked on <a href=\"https:\/\/www.amazon.com\/s?k=Kingdom+Hearts+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Kingdom Hearts<\/a> in a limited capacity. He was one of two credited \u201csenior artists,\u201d alongside Mary Ann Ramirez, who passed away in 2017. Christiansen contributed costume ideas for Donald and Goofy, as well as concept art for the Monstro level, while acknowledging that Ramirez had a much larger role.<\/p>\n<p>Even with that limited involvement, he saw the hesitation surrounding the game. The major sticking point was the idea of allowing characters and settings from separate Disney properties to cross paths.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-the-only-surviving-concept-art-for-the-project-are-these-drawings-posted-by-christiansen-more-than-a-decade-ago.445x515-1788276675.jpg?strip=all&sharp=1&w=1200\" alt='Surviving concept art from the unreleased Disney action-figure project' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Surviving concept art from the unreleased Disney action-figure project<\/figcaption><\/figure>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-the-only-surviving-concept-art-for-the-project-are-these-drawings-posted-by-christiansen-more-than-a-decade-ago.445x515-1788276677.jpg?strip=all&sharp=1&w=1200\" alt='Additional surviving concept art from the same project' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Additional surviving concept art from the same project<\/figcaption><\/figure>\n<p>The concern was especially clear when considering combinations such as <em>The Lion King<\/em> \u0438 <em>The Little Mermaid<\/em>. Those films had very different tones, visual identities, and internal rules. Putting their characters in the same adventure may have sounded less like a natural crossover and more like someone tipping two toy boxes onto the same carpet.<\/p>\n<p>Christiansen described the issue this way:<\/p>\n<blockquote>\n<p>\u201cOne of the reasons Kingdom Hearts was so difficult to get started was because Disney was so reluctant to have that possibility of crossing over The Lion King into The Little Mermaid world. That was the main hangup for Disney America. They couldn&#8217;t get over that. So, I think there was maybe just a little bit of butting of heads, but it all worked out in the end. All of the creatives, though \u2014 like me, the other artists, and the producers \u2014 we all thought it was the greatest idea in the world. Like, \u2018Yeah, let&#8217;s cross over everything.\u2019\u201d<br \/>\n\u2014 Ken Christiansen<\/p>\n<\/blockquote>\n<p>That tension is easy to understand, even if it seems amusing in hindsight. The creative teams saw endless possibilities; the executives saw a stack of beloved properties that might not fit neatly together. I\u2019ll admit, my first impression was that <em>Kingdom Hearts<\/em> must have been an effortless celebration of Disney\u2019s catalog. Looking closer, it sounds more like a very persistent argument that happened to end with an iconic game.<\/p>\n<h2>The Artwork Behind Disney\u2019s Action Figure Face Off<\/h2>\n<p>Once <em>Kingdom Hearts<\/em> launched and proved that Disney crossovers could work, the company\u2019s position began to soften. The floodgates opened\u2014not completely, and certainly not without more convincing\u2014but enough for new crossover ideas to take shape.<\/p>\n<p>One of those ideas was titled <strong>Disney\u2019s Action Figure Face Off<\/strong>.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-heres-some-of-christiansens-work-for-kingdom-hearts-including-his-costume-designs-for-donald-andamp-goofy.596x500-1788276677.jpg?strip=all&sharp=1&w=1200\" alt='Concept artwork featuring Kingdom Hearts costume ideas for Donald and Goofy' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Concept artwork featuring Kingdom Hearts costume ideas for Donald and Goofy<\/figcaption><\/figure>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/32879-heres-some-of-christiansens-work-for-kingdom-hearts-including-his-costume-designs-for-donald-andamp-goofy.293x245-1788276679.jpg?strip=all&sharp=1&w=1200\" alt='Additional Kingdom Hearts character design work' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Additional Kingdom Hearts character design work<\/figcaption><\/figure>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/1_32879-heres-some-of-christiansens-work-for-kingdom-hearts-including-his-costume-designs-for-donald-andamp-goofy.293x245-1788276679.jpg?strip=all&sharp=1&w=1200\" alt='More concept work for Donald and Goofy' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">More concept work for Donald and Goofy<\/figcaption><\/figure>\n<p>The pitch used a clever twist. Rather than pretending every Disney character naturally belonged in the same universe, the game would frame them as action figures. That gave the developers a built-in explanation for the crossover, borrowing a little of the logic behind <em>Toy Story<\/em> while turning the characters toward competition instead of adventure.<\/p>\n<p>The proposed roster would have included figures inspired by <a href=\"https:\/\/www.amazon.com\/s?k=Tarzan+figurine&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Tarzan<\/a>, <em>The Lion King<\/em>, \u0438 <em>Treasure Planet<\/em>. The exact lineup appears to have been limited to those examples in the surviving material, so it\u2019s difficult to know how broad the final cast might have become. Still, the basic idea is immediately readable: Disney characters, reimagined as toys, battling one another in a colorful arena.<\/p>\n<p>That framing also solves a problem that had troubled <em>Kingdom Hearts<\/em>. In a conventional story, Simba wandering into Ariel\u2019s world raises questions about continuity and tone. In an action-figure fighter, the answer is simply that they\u2019re toys placed together for a game. It\u2019s not subtle, but it\u2019s effective. Sometimes the best fictional glue is a cardboard box and a pair of plastic feet.<\/p>\n<h2>Pitching a Game With Giant Boards<\/h2>\n<p>The way Disney presented game concepts was almost as theatrical as the games themselves. Christiansen recalled that teams created enormous presentation boards covered in artwork, logos, and visual material.<\/p>\n<p>These weren\u2019t modest mood boards pinned to an office wall. They could be six or eight feet long, around four feet high, and built from thick foam core. The goal was to guide executives through the proposed game with an immediate visual punch.<\/p>\n<p>That detail helps explain why a project like <em>Action Figure Face Off<\/em> could feel real even before it had a finished design. A room filled with oversized character art would make the pitch tangible. You could point to the heroes, the worlds, and the central gimmick without asking anyone to imagine the entire game from a paragraph of notes.<\/p>\n<p>The approach also led to completed projects, including <a href=\"https:\/\/www.amazon.com\/s?k=Disney+Extreme+Skate+Adventure+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Disney\u2019s Extreme Skate Adventure<\/a>, which Christiansen identified as Mary Ann Ramirez\u2019s game. That comparison is useful because it shows the concept process wasn\u2019t limited to wild ideas that vanished instantly. Some pitches became products. Others stayed on the presentation boards.<\/p>\n<p>And here\u2019s where my enthusiasm needs a small brake pedal: a Smash-style Disney fighter sounds perfect as a sentence, but the concept alone doesn\u2019t tell us whether it would have played well. A colorful roster can\u2019t carry a fighting game forever. The controls, arenas, balance, and personality would have mattered far more than the logo on the box.<\/p>\n<h2>Why the Prototype Never Became a Full Game<\/h2>\n<p>Despite the bold pitch, <strong>Disney\u2019s Action Figure Face Off<\/strong> only reached the prototype stage before being abandoned. Disney ultimately chose to focus on safer projects, particularly games tied directly to movies and television shows.<\/p>\n<p>Christiansen explained that during his four years at Disney, he worked on many concepts that never became finished products. Projects connected to films or television programs generally had a clearer path to funding. Examples included <a href=\"https:\/\/www.amazon.com\/s?k=Treasure+Planet+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Treasure Planet<\/a>, <em>Atlantis<\/em>, <em>Peter Pan 2<\/em>, \u0438 <em>Kim Possible<\/em>, along with Pixar-related properties such as <em>Buzz Lightyear<\/em> \u0438 <em>Monsters, Inc.<\/em><\/p>\n<p>That business logic is easy to see. A movie tie-in already has recognizable characters, an established release window, and an audience waiting for more of the same world. A crossover fighter built around action figures has to prove its own identity. It might become a hit, but it begins life as a question mark.<\/p>\n<p>Disney\u2019s internal discussions reportedly often returned to the same problem: what should the company do with all these properties beyond simply adapting them? The action-figure concept was one answer. It treated the entire catalog as a toy chest rather than a collection of separate franchises.<\/p>\n<p>I\u2019m not entirely sure how far the prototype went or what its combat system looked like. The surviving artwork tells us about the visual direction and the central pitch, but not whether it had a complete roster, working multiplayer, or a distinct gameplay hook. That missing information makes the project more tantalizing\u2014and also keeps us from turning a rough prototype into a mythical lost masterpiece.<\/p>\n<h2>The Road Toward a Mixed Disney Toy Box<\/h2>\n<p>Even though the fighter disappeared, the broader idea of mixing Disney properties eventually became much more familiar. Not long afterward, <em>Disney Infinity<\/em> presented a world where characters and settings from different properties could share the same playground.<\/p>\n<p>From Christiansen\u2019s perspective, that kind of mixture felt obvious to the creative teams. The challenge was persuading decision-makers to accept the idea. In that sense, <em>Kingdom Hearts<\/em> didn\u2019t merely create a successful franchise; it helped demonstrate that Disney\u2019s separate worlds could be brought together without losing all of their individual flavor.<\/p>\n<p>The action-figure framing seems especially important here. It provides a clean, flexible excuse for crossovers. Characters don\u2019t need to belong to the same story universe. They only need to exist as figures that can be placed on the same table.<\/p>\n<p>There\u2019s a pleasing bit of irony in that. Disney had to be convinced that its characters could cross into one another\u2019s worlds, yet the eventual solution was to make those characters feel even more like merchandise. The toy shelf became the universe.<\/p>\n<h2>Was Activision Going to Build It?<\/h2>\n<p>The remaining clues point toward Activision as the company that may have been expected to turn the idea into a full release. References to <strong>Disney\u2019s Action Figure Face Off<\/strong> appeared on the LinkedIn profiles of former Activision employees, including a software engineer and an associate producer named Peter Walsh.<\/p>\n<p>Those references suggest the project had a connection to Activision similar to <a href=\"https:\/\/www.amazon.com\/s?k=Disney+Extreme+Skate+Adventure+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Disney\u2019s Extreme Skate Adventure<\/a>. However, the available details don\u2019t line up perfectly when it comes to platforms.<\/p>\n<p>One profile listed the game for PlayStation 2 and PC. Another listed PlayStation 2, Nintendo GameCube, and Xbox. That disagreement might reflect changing plans, different stages of development, or simply inconsistent profile information. Without a full production record, there\u2019s no reliable way to settle the matter.<\/p>\n<p>Still, the platform possibilities paint an appealing picture. The PlayStation 2, GameCube, Xbox, and PC were all natural homes for a colorful multiplayer brawler of this type. I can almost picture the box art now: a plastic-looking Simba charging toward a treasure-hunting hero while Donald Duck stands nearby, already dressed for the occasion and probably regretting nothing.<\/p>\n<p>What we can say with confidence is that the game had a name, artwork, a prototype, and enough internal discussion to appear in former developers\u2019 professional histories. That\u2019s more than a daydream, even if it never made the leap to a finished retail release.<\/p>\n<h2>\u0417\u0430\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435<\/h2>\n<p>A Disney Fighter inspired by <em>Super Smash Bros.<\/em> could have been messy, uneven, and wonderfully strange. It also might have arrived before Disney was fully comfortable with its worlds colliding. <em>Kingdom Hearts<\/em> helped change that attitude, turning a once-awkward idea into a creative possibility. The prototype vanished, but the thinking behind it later surfaced in broader crossover projects.<\/p>\n<p>Would you have played <strong>Disney\u2019s Action Figure Face Off<\/strong>, and which characters would have earned a place in your starting lineup?<\/p>\n<h2>\u0427\u0410\u0421\u0422\u041e \u0417\u0410\u0414\u0410\u0412\u0410\u0415\u041c\u042b\u0415 \u0412\u041e\u041f\u0420\u041e\u0421\u042b<\/h2>\n<ul>\n<li><strong>What was Disney\u2019s Action Figure Face Off?<\/strong><br \/>It was an unreleased Disney crossover fighting-game concept featuring action-figure versions of characters from properties such as <em>Tarzan<\/em>, <em>The Lion King<\/em>, \u0438 <em>Treasure Planet<\/em>.<\/li>\n<li><strong>How did Kingdom Hearts influence the project?<\/strong><br \/><em>Kingdom Hearts<\/em> helped demonstrate that Disney characters from separate worlds could interact in one game, making later crossover ideas easier to pitch internally.<\/li>\n<li><strong>Did Disney\u2019s Action Figure Face Off become a full game?<\/strong><br \/>No. The project reached the prototype stage before Disney abandoned it in favor of safer movie and television tie-ins.<\/li>\n<li><strong>Which company may have developed the game?<\/strong><br \/>References on former Activision employees\u2019 LinkedIn profiles suggest Activision may have been involved, although the exact development arrangement remains unclear.<\/li>\n<li><strong>Which platforms were considered?<\/strong><br \/>Available listings mention PlayStation 2 and PC, while another account also includes Nintendo GameCube and Xbox. The conflicting information suggests the platform plans may have changed.<\/li>\n<\/ul>\n<p>For more overlooked game concepts, retro discoveries, and curious journeys through gaming history, <a href=\"https:\/\/t.me\/console_classics\">subscribe to the newsletter<\/a>.<\/p>\n<p><aside class=\"affiliate-marker-disclosure\">*\u042d\u0442\u043e\u0442 \u043f\u043e\u0441\u0442 \u043c\u043e\u0436\u0435\u0442 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043f\u0430\u0440\u0442\u043d\u0435\u0440\u0441\u043a\u0438\u0435 \u0441\u0441\u044b\u043b\u043a\u0438, \u0442\u043e \u0435\u0441\u0442\u044c \u043c\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c \u043a\u043e\u043c\u0438\u0441\u0441\u0438\u043e\u043d\u043d\u044b\u0435, \u0435\u0441\u043b\u0438 \u0432\u044b \u0441\u043e\u0432\u0435\u0440\u0448\u0430\u0435\u0442\u0435 \u043f\u043e\u043a\u0443\u043f\u043a\u0443 \u043f\u043e \u044d\u0442\u0438\u043c \u0441\u0441\u044b\u043b\u043a\u0430\u043c, \u0431\u0435\u0437 \u043a\u0430\u043a\u0438\u0445-\u043b\u0438\u0431\u043e \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0437\u0430\u0442\u0440\u0430\u0442 \u0434\u043b\u044f \u0432\u0430\u0441.<\/aside><\/p>","protected":false},"excerpt":{"rendered":"Disney Fighter reveals how Kingdom Hearts helped inspire an unreleased crossover brawler packed with action-figure versions of classic characters.","protected":false},"author":1,"featured_media":32888,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Disney Gaming","Kingdom Hearts","Fighting Games"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[133],"tags":[3010,334,3829],"class_list":["post-32879","post","type-post","status-publish","format-standard","has-post-thumbnail","category-video-games","tag-disneygaming","tag-fightinggames","tag-kingdomhearts","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.1.1 - 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