{"id":33652,"date":"2026-09-30T08:45:04","date_gmt":"2026-09-30T05:45:04","guid":{"rendered":"https:\/\/console-classics.com\/?p=33652"},"modified":"2026-09-30T08:45:06","modified_gmt":"2026-09-30T05:45:06","slug":"c64-handhelds-delayed-new-april-2027-launch-date-explained","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/retrogaming\/c64-handhelds-delayed-new-april-2027-launch-date-explained\/","title":{"rendered":"C64 Handhelds Delayed: New April 2027 Launch Date Explained"},"content":{"rendered":"<p><em>The C64 handhelds and Spectrum handhelds now launch on April 22, 2027, with 25 games, expandable storage, and a clamshell design.<\/em><\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-large-1790681142.jpg?strip=all&sharp=1&w=1200\" alt='THEC64 and Spectrum handhelds promotional image' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">THEC64 and Spectrum handhelds promotional image<\/figcaption><\/figure>\n<h2>The Retro Handhelds Are Taking the Long Way Around<\/h2>\n<p>A pair of portable 1980s computers has hit the brakes before reaching store shelves. Blaze Entertainment has delayed both <strong><a href=\"https:\/\/www.amazon.com\/s?k=The+C64+Handheld+video+game+console&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">The C64 Handheld<\/a><\/strong> \u0438 <strong>The Spectrum Handheld<\/strong>, moving their launch from October 2026 to <strong>April 22, 2027<\/strong>.<\/p>\n<p>That\u2019s a sizeable wait, especially for machines designed to stir up memories of cassette loading, chunky keyboards, and games that expected players to bring patience by the bucket. Still, a delay can be preferable to receiving a retro-inspired device that feels rushed the moment it comes out of the box.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-avatar-1790681144.jpg?strip=all&sharp=1&w=1200\" alt='Product-related profile image' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Product-related profile image<\/figcaption><\/figure>\n<p>Blaze says the new date applies to both the standard models and the limited Collector\u2019s Editions. The company has also made clear that the delay concerns these two home-computer handhelds only; the Evercade Nexus is still expected to begin shipping on October 30, 2026.<\/p>\n<h2>Why the C64 and Spectrum Handhelds Were Delayed<\/h2>\n<p>The explanation is fairly direct: Blaze found construction issues during production that did not meet its standards.<\/p>\n<blockquote>\n<p>\u201cAfter careful consideration, we have made the decision to move the release date from 15th October 2026 to 22nd April 2027. This date change applies to both standard and collector\u2019s editions.\u201d<br \/>\n  \u2014 Blaze Entertainment<\/p>\n<\/blockquote>\n<p>The company added that some problems could have been corrected quickly enough to release the handhelds in 2026. It decided against that route, choosing extra development time instead.<\/p>\n<p>That sounds sensible, although it also leaves a question hanging in the air: what exactly needed attention? The statement doesn\u2019t spell out whether the trouble involved the hinges, buttons, shell materials, screen assembly, or something deeper inside. I can\u2019t say which part caused concern, and guessing would be no more useful than trying to load a damaged cassette by glaring at it.<\/p>\n<p>The important detail is that Blaze believes the extra time will result in a better finished product. That\u2019s a reasonable trade-off for hardware intended to feel tactile and nostalgic. These aren\u2019t just tiny emulation boxes; their appeal depends heavily on how they look, close, click, and sit in the hands.<\/p>\n<h2>A Clamshell Design Built Around 1980s Computers<\/h2>\n<p>The C64 Handheld and <a href=\"https:\/\/www.amazon.com\/s?k=The+Spectrum+Handheld+video+game+console&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">The Spectrum Handheld<\/a> are being produced through a partnership between Blaze Entertainment and Retro Games Ltd. Both systems use a clamshell body, a design that instantly recalls old portable organizers and later gaming handhelds.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-the-c64-and-zx-spectrum-are-being-reimagined-as-nintendo-style-clamshell-handhelds-1.900x-1790681144.jpg?strip=all&sharp=1&w=1200\" alt='Clamshell designs for The C64 and Spectrum handhelds' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Clamshell designs for The C64 and Spectrum handhelds<\/figcaption><\/figure>\n<p>The shape is a curious fit for home computers. A Commodore 64 or ZX Spectrum was never designed around a compact control pad and a folding screen, so these devices have to translate keyboard-heavy games into something playable with simplified controls.<\/p>\n<p>Each model includes:<\/p>\n<ul>\n<li>A 4.3-inch IPS display<\/li>\n<li>A D-pad and standard face buttons<\/li>\n<li>Four mappable function keys<\/li>\n<li>Menu, start, and select controls<\/li>\n<li>MicroSD support for loading additional games<\/li>\n<li>A USB-A port for connecting an external keyboard<\/li>\n<li>A 3.5mm headphone jack<\/li>\n<li>USB-C charging<\/li>\n<\/ul>\n<p>The design details differ between the two versions. The C64 model uses tactile plastic function keys, while The Spectrum Handheld uses rubber keys. That distinction may sound small, but it could make a meaningful difference during games that rely on repeated menu commands or keyboard shortcuts.<\/p>\n<p>The machines are also styled differently. The C64 Handheld comes in <strong>Retro Beige<\/strong>, while The Spectrum Handheld uses <strong>Classic Black<\/strong>. The color choices are hardly subtle, but subtlety was never really the point. These devices want to look like someone raided a very tasteful 1980s electronics catalog.<\/p>\n<h2>Specifications at a Glance<\/h2>\n<p>The hardware is compact without being featherweight. Each handheld measures <strong>136mm wide, 26mm high, and 86mm deep<\/strong>, with a listed weight of <strong>235 grams<\/strong>.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-the-c64-and-zx-spectrum-are-being-reimagined-as-nintendo-style-clamshell-handhelds-1.900x-1790681146.jpg?strip=all&sharp=1&w=1200\" alt='Second view of the retro clamshell handhelds' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Second view of the retro clamshell handhelds<\/figcaption><\/figure>\n<table>\n<tbody>\n<tr>\n<th>Feature<\/th>\n<th>\u041f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u0438<\/th>\n<\/tr>\n<tr>\n<td>\u0420\u0430\u0437\u043c\u0435\u0440<\/td>\n<td>W136mm \u00d7 H26mm \u00d7 D86mm<\/td>\n<\/tr>\n<tr>\n<td>\u0412\u0435\u0441<\/td>\n<td>235g<\/td>\n<\/tr>\n<tr>\n<td>C64 color<\/td>\n<td>Retro Beige<\/td>\n<\/tr>\n<tr>\n<td>Spectrum color<\/td>\n<td>Classic Black<\/td>\n<\/tr>\n<tr>\n<td>Controls<\/td>\n<td>D-pad, face buttons, four mappable keys, menu\/start\/select<\/td>\n<\/tr>\n<tr>\n<td>\u0414\u0438\u0441\u043f\u043b\u0435\u0439<\/td>\n<td>4.3-inch IPS screen, 840 \u00d7 480 resolution<\/td>\n<\/tr>\n<tr>\n<td>\u041f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0440<\/td>\n<td>Quad-core 1.2GHz<\/td>\n<\/tr>\n<tr>\n<td>Memory<\/td>\n<td>256MB DDR RAM<\/td>\n<\/tr>\n<tr>\n<td>Audio and expansion<\/td>\n<td>3.5mm headphone jack, USB-A, MicroSD<\/td>\n<\/tr>\n<tr>\n<td>Battery<\/td>\n<td>2000mAh, rated for more than three hours<\/td>\n<\/tr>\n<tr>\n<td>Charging<\/td>\n<td>USB-C cable included; minimum 5V 1A supply required<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The charging setup is worth noting. A USB-C cable is included, but no mains adapter comes with the package. That isn\u2019t unusual today, though it does mean buyers will need a compatible power source already sitting around the house.<\/p>\n<p>Battery life is listed at more than three hours. Whether that figure holds up during brighter-screen use, frequent loading, and keyboard connections remains uncertain. Three hours should be enough for a commute or a concentrated session, but long trips may still require a charging break.<\/p>\n<h2>System Modes Cover Several Classic Variants<\/h2>\n<p>The C64 Handheld supports several system configurations, including C64 PAL and NTSC modes, C64C, C64SX, PET64, and C64 Games System formats.<\/p>\n<p>The Spectrum model offers an even wider spread of configurations:<\/p>\n<ul>\n<li>Spectrum 16K<\/li>\n<li>Spectrum 48K<\/li>\n<li>Spectrum 48K NTSC<\/li>\n<li>Spectrum 128K<\/li>\n<li>Spectrum +2<\/li>\n<li>Spectrum +2A<\/li>\n<li>Spectrum +3<\/li>\n<li>Spectrum +3e<\/li>\n<\/ul>\n<p>Spectrum CPU underclocking and overclocking are also supported. That may sound like a technical footnote, but it matters for software with timing quirks. Older computer games can be surprisingly fussy about speed, and a small change in timing can turn a familiar title into something that feels subtly wrong.<\/p>\n<p>This is one of those areas where the handhelds appear more thoughtful than a simple \u201cload a few ROMs and call it a day\u201d machine. The hardware is trying to preserve some of the personality of the original platforms, not merely display their games on a modern screen.<\/p>\n<h2>Twenty-Five Games Come Preloaded<\/h2>\n<p>Each handheld includes 25 built-in games, with separate selections aimed at the C64 and Spectrum libraries. More games can be loaded through the MicroSD slot.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-the-c64-and-zx-spectrum-are-being-reimagined-as-nintendo-style-clamshell-handhelds-1.445x250-1790681147.jpg?strip=all&sharp=1&w=1200\" alt='The C64 handheld game selection' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">The C64 handheld game selection<\/figcaption><\/figure>\n<h3>Games on The C64 Handheld<\/h3>\n<ul>\n<li>A Pig Quest<\/li>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Sam%27s+Journey+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Sam\u2019s Journey<\/a><\/li>\n<li>Nebulus<\/li>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Boulder+Dash+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Boulder Dash<\/a><\/li>\n<li>Speedball 2: Brutal Deluxe<\/li>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Paradroid+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Paradroid<\/a><\/li>\n<li>Hunter\u2019s Moon Remastered<\/li>\n<li>Knight \u2019n\u2019 Grail<\/li>\n<li>Aztec Challenge<\/li>\n<li>Krakout<\/li>\n<li>Lee<\/li>\n<li>Druid<\/li>\n<li>Encounter!<\/li>\n<li>Galencia<\/li>\n<li>Ice Guys<\/li>\n<li>Metal Warrior Ultra<\/li>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Millie+%26+Molly+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Millie &#038; Molly<\/a><\/li>\n<li>Planet Golf<\/li>\n<li>Shadow Switcher<\/li>\n<li>Spherical<\/li>\n<li>Squish \u2019Em<\/li>\n<li>Steel Ranger<\/li>\n<li>X-Out<\/li>\n<li>Yeti Mountain<\/li>\n<li>It\u2019s Magic 2<\/li>\n<\/ul>\n<p>The C64 list leans into a mixture of modern homebrew-style releases, arcade-inspired games, platformers, shooters, and established favorites. <strong><a href=\"https:\/\/www.amazon.com\/s?k=Boulder+Dash+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Boulder Dash<\/a><\/strong>, <strong><a href=\"https:\/\/www.amazon.com\/s?k=Paradroid+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Paradroid<\/a><\/strong>, \u0438 <strong>Speedball 2: Brutal Deluxe<\/strong> provide the familiar anchors, while titles such as <strong><a href=\"https:\/\/www.amazon.com\/s?k=Sam%27s+Journey+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Sam\u2019s Journey<\/a><\/strong> \u0438 <strong><a href=\"https:\/\/www.amazon.com\/s?k=Millie+%26+Molly+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Millie &#038; Molly<\/a><\/strong> represent newer adventures built in the spirit of the platform.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/1_33652-the-c64-and-zx-spectrum-are-being-reimagined-as-nintendo-style-clamshell-handhelds-1.445x250-1790681147.jpg?strip=all&sharp=1&w=1200\" alt='The Spectrum handheld game selection' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">The Spectrum handheld game selection<\/figcaption><\/figure>\n<h3>Games on The Spectrum Handheld<\/h3>\n<ul>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Head+Over+Heels+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Head Over Heels<\/a><\/li>\n<li><a href=\"https:\/\/www.amazon.com\/s?k=Manic+Miner+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">\u041c\u0430\u043d\u0438\u0430\u043a\u0430\u043b\u044c\u043d\u044b\u0439 \u0448\u0430\u0445\u0442\u0435\u0440<\/a><\/li>\n<li>Skool Daze<\/li>\n<li>Tiny Dungeons<\/li>\n<li>Archon: The Light and the Dark<\/li>\n<li>The Great Escape<\/li>\n<li>\u041d\u0435\u0433\u043e\u0434\u044f\u0439<\/li>\n<li>Switchblade<\/li>\n<li>Nightmare Rally<\/li>\n<li>M.O.V.I.E.<\/li>\n<li>Avenger: The Way of the Tiger II<\/li>\n<li>Bugaboo the Flea<\/li>\n<li>Devwill Too ZX<\/li>\n<li>Hammerfist<\/li>\n<li>Hammer Knight<\/li>\n<li>Penguin Attack<\/li>\n<li>S1NCLA1R C1TY<\/li>\n<li>Shovel Adventure<\/li>\n<li>Snake Escape<\/li>\n<li>Sorcerer Kid Adventure<\/li>\n<li>Splat!<\/li>\n<li>Tourmaline<\/li>\n<li>Where Time Stood Still<\/li>\n<li>Zynaps<\/li>\n<li>Starquake<\/li>\n<\/ul>\n<p>The Spectrum collection brings together recognizable names such as <strong><a href=\"https:\/\/www.amazon.com\/s?k=Manic+Miner+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">\u041c\u0430\u043d\u0438\u0430\u043a\u0430\u043b\u044c\u043d\u044b\u0439 \u0448\u0430\u0445\u0442\u0435\u0440<\/a><\/strong>, <strong><a href=\"https:\/\/www.amazon.com\/s?k=Head+Over+Heels+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Head Over Heels<\/a><\/strong>, <strong>The Great Escape<\/strong>, \u0438 <strong>Zynaps<\/strong> with lesser-known and newer selections. That balance is welcome. A nostalgia machine built entirely around the obvious hits can feel predictable, while a list full of obscure choices risks leaving newcomers wondering what they\u2019re supposed to be enjoying.<\/p>\n<p>I initially expected the two game lists to be mostly historical greatest hits. Looking closer, they\u2019re more adventurous than that, mixing household retro names with newer interpretations and deep cuts. That makes the MicroSD support especially useful, since the included games are only the starting point for anyone who already has a preferred library.<\/p>\n<h2>Pricing and Collector\u2019s Editions<\/h2>\n<p>The standard versions were announced at <strong>\u00a3109.99, $129.99, and \u20ac129.99<\/strong> each. Their planned October 2026 launch has now shifted to April 22, 2027.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/09\/33652-large-1790681142.jpg?strip=all&sharp=1&w=1200\" alt=\"Additional product image of the handheld designs\" style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Additional product image of the handheld designs<\/figcaption><\/figure>\n<p>Collector\u2019s Editions raise the price to <strong>\u00a3129.99, $149.99, and \u20ac149.99<\/strong>. Each includes a hard-shell case and an exclusive magazine: <strong>\u0410\u0432\u0430\u0440\u0438\u044f<\/strong> with The Spectrum Handheld and <strong>Zzap<\/strong> with The C64 Handheld. Production is limited to <strong>2,000 units of each Collector\u2019s Edition<\/strong>.<\/p>\n<p>That extra package feels more convincing than a decorative badge or a slightly different color. A protective case makes practical sense for a folding handheld, while the magazines fit the period these machines are trying to evoke. The limited run, naturally, adds a little pressure for collectors\u2014but the standard editions retain the same core hardware and software.<\/p>\n<h2>A Delay That May Matter<\/h2>\n<p>The April 2027 date means the wait is longer than a minor manufacturing shuffle. Still, the reason given is at least tied to construction quality rather than vague scheduling trouble.<\/p>\n<p>The real test will come when the finished devices are in people\u2019s hands. A retro handheld can have a beautiful shell and a strong game list, yet fall flat if the controls feel cramped, the screen struggles with older display formats, or the hinge feels like it might surrender after a month. For now, those questions remain unanswered.<\/p>\n<p>What we do know is more promising: both devices offer distinctive designs, broad system-format support, expandable storage, keyboard connectivity, and a preloaded library that goes beyond the safest possible choices.<\/p>\n<h2>\u0417\u0430\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435<\/h2>\n<p>The C64 Handheld and The Spectrum Handheld now have more time to prove they can be more than attractive nostalgia pieces. The delay is disappointing, but if it produces sturdier hinges, better controls, and a cleaner overall experience, April 22, 2027 may be worth the wait. Which of these two clamshell computers would earn a place in your gaming bag?<\/p>\n<h2>\u0427\u0410\u0421\u0422\u041e \u0417\u0410\u0414\u0410\u0412\u0410\u0415\u041c\u042b\u0415 \u0412\u041e\u041f\u0420\u041e\u0421\u042b<\/h2>\n<ul>\n<li><strong>When will The C64 Handheld and The Spectrum Handheld launch?<\/strong><br \/>Both handhelds are scheduled to launch on April 22, 2027.<\/li>\n<li><strong>How many games are included with each handheld?<\/strong><br \/>Each system comes with 25 preloaded games.<\/li>\n<li><strong>Can additional games be added?<\/strong><br \/>Yes. Both devices include a MicroSD slot for loading additional games.<\/li>\n<li><strong>Can a keyboard be connected?<\/strong><br \/>Yes. A USB-A port allows users to connect an external keyboard.<\/li>\n<li><strong>What is included with the Collector\u2019s Editions?<\/strong><br \/>Each Collector\u2019s Edition includes a hard-shell case and an exclusive magazine. Production is limited to 2,000 units for each model.<\/li>\n<\/ul>\n<p>Subscribe to the newsletter for more retro hardware coverage, hands-on impressions, and classic gaming updates: <a href=\"https:\/\/t.me\/console_classics\">\u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u0442\u044c\u0441\u044f \u0437\u0434\u0435\u0441\u044c<\/a>.<\/p>\n<p><aside class=\"affiliate-marker-disclosure\">*\u042d\u0442\u043e\u0442 \u043f\u043e\u0441\u0442 \u043c\u043e\u0436\u0435\u0442 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043f\u0430\u0440\u0442\u043d\u0435\u0440\u0441\u043a\u0438\u0435 \u0441\u0441\u044b\u043b\u043a\u0438, \u0442\u043e \u0435\u0441\u0442\u044c \u043c\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c \u043a\u043e\u043c\u0438\u0441\u0441\u0438\u043e\u043d\u043d\u044b\u0435, \u0435\u0441\u043b\u0438 \u0432\u044b \u0441\u043e\u0432\u0435\u0440\u0448\u0430\u0435\u0442\u0435 \u043f\u043e\u043a\u0443\u043f\u043a\u0443 \u043f\u043e \u044d\u0442\u0438\u043c \u0441\u0441\u044b\u043b\u043a\u0430\u043c, \u0431\u0435\u0437 \u043a\u0430\u043a\u0438\u0445-\u043b\u0438\u0431\u043e \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0437\u0430\u0442\u0440\u0430\u0442 \u0434\u043b\u044f \u0432\u0430\u0441.<\/aside><\/p>","protected":false},"excerpt":{"rendered":"The C64 handhelds and Spectrum handhelds now launch on April 22, 2027, with 25 games, expandable storage, and a clamshell design.","protected":false},"author":1,"featured_media":33660,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Retro Gaming","C64","ZXSpectrum"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[134],"tags":[1441,174,327],"class_list":["post-33652","post","type-post","status-publish","format-standard","has-post-thumbnail","category-retrogaming","tag-c64","tag-retrogaming","tag-zxspectrum","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.2 - 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I'm Valeriy, the geek-in-chief here. I\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\u2019m one of you! I know what makes a great game or a must-have collectible because I\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\u2019re a seasoned collector or just discovering your inner nerd, there\u2019s something here for everyone. Game on and geek out! 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