{"id":33811,"date":"2026-10-05T02:45:08","date_gmt":"2026-10-04T23:45:08","guid":{"rendered":"https:\/\/console-classics.com\/?p=33811"},"modified":"2026-10-05T02:45:09","modified_gmt":"2026-10-04T23:45:09","slug":"egm-compendium-raises-1-8-million-and-still-runs-nearly-two-years-late","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/retrogaming\/egm-compendium-raises-1-8-million-and-still-runs-nearly-two-years-late\/","title":{"rendered":"EGM Compendium Raises $1.8 Million &#8211; and Still Runs Nearly Two Years Late"},"content":{"rendered":"<p><em>The EGM Compendium raised $1.8 million from nearly 22,000 backers, but its print edition remains delayed after months of silence.<\/em><\/p>\n<h2>A Dream Project With a Very Long Loading Screen<\/h2>\n<p>A lavish celebration of classic gaming history has turned into an unexpectedly long wait for the people who funded it. The <strong>EGM Compendium<\/strong> attracted far more support than expected, yet the printed book still hasn\u2019t reached backers nearly two years after its original delivery target.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/10\/33811-main_2x-1791090601.jpg?strip=all&sharp=1&w=1200\" alt='The EGM Compendium project artwork' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">The EGM Compendium project artwork<\/figcaption><\/figure>\n<p>In the fall of 2024, EGM Media launched a crowdfunding campaign asking for $35,000 to produce a full-color book of more than 320 pages. The project promised a substantial look back at <em>Electronic Gaming Monthly<\/em>, combining vintage magazine material with new writing and memories from people who worked on the publication.<\/p>\n<p>That pitch clearly struck a nerve. Instead of stopping at the requested amount, the campaign closed with <strong>$1,794,783<\/strong> in funding from almost <strong>22,000 backers<\/strong>. The response was enormous, especially for a print project built around an old gaming magazine. A book that began with a modest production goal suddenly had the expectations of a major publishing event attached to it.<\/p>\n<p>The original plan called for physical copies to ship in <strong>February 2025<\/strong>. That date now feels less like a missed deadline and more like the opening screen of a particularly stubborn delay saga.<\/p>\n<h2>The Digital Edition Arrived First<\/h2>\n<p>The project has not been completely motionless. Its digital edition reached customers in <strong>December 2025<\/strong>, giving backers at least one part of the promised collection while the physical version continued to sit somewhere in the production pipeline.<\/p>\n<p>That distinction matters. A digital book can move from completed files to customers with comparatively little logistical drama. A printed compendium, on the other hand, has to pass through manufacturing, quality control, packaging, and fulfillment. In this case, the complicated part wasn\u2019t simply printing more than 320 pages. The book also needed to be packed with other goods and rewards included in backer orders.<\/p>\n<p>Still, that explanation only goes so far. Customers were promised physical copies, and the print edition was already late before the digital version arrived. By then, patience had started to become another unofficial stretch goal.<\/p>\n<p>At first, the updates suggested that production was moving forward. In <strong>April 2026<\/strong>, EGM Media announced that the book was ready to enter production. During the summer, the publisher told backers that orders would begin shipping on <strong>September 14<\/strong>.<\/p>\n<p>That date came and went.<\/p>\n<p>Afterward, the project went almost three months without a meaningful update. For a campaign backed by nearly 22,000 people, that silence was bound to create concern. Backers were no longer asking whether the book was taking longer than expected. They were asking where it was, what had gone wrong, and why nobody was explaining the situation.<\/p>\n<h2>One Printer, One Price Increase, One Major Stoppage<\/h2>\n<p>The explanation finally arrived on <strong>October 1<\/strong>. According to EGM Media, the company had paid an advance to its chosen printing partner and agreed on a production schedule. The printer later increased the previously quoted price, however, and manufacturing stopped.<\/p>\n<p>That is the sort of problem that can freeze an entire project in place. The book itself may be finished as a design, but a change in manufacturing cost can throw the entire budget into question. With such a large number of orders\u2014and additional rewards to package\u2014the difference between an agreed price and a new price becomes much more than an irritating invoice.<\/p>\n<p>EGM Media then tried to find another printing partner. The replacement would not only have to produce the books but also package them with the other merchandise and rewards included in the orders. Finding a company capable of handling that entire process quickly proved difficult.<\/p>\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/10\/33811-1ec5ea5d8f685840215912eb1821d14b_original.png-1791090604.jpg?strip=all&sharp=1&w=1200\" alt='Production update for the delayed EGM Compendium' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Production update for the delayed EGM Compendium<\/figcaption><\/figure>\n<p>This is where the situation becomes especially frustrating. The project wasn\u2019t looking for a printer in isolation. It needed a partner capable of taking on the whole fulfillment puzzle. Printing the book was one task; sorting, packing, and sending complete reward bundles was another.<\/p>\n<p>I\u2019ll admit, my first reaction was that the issue sounded like a straightforward supplier dispute that could be solved by moving to another company. Looking closer, that impression feels too simple. Once the books and rewards are treated as one giant shipping operation, changing partners becomes far more complicated. That doesn\u2019t excuse the lack of communication, but it does explain why the delay didn\u2019t vanish overnight.<\/p>\n<h2>The Expensive Return to the Original Plan<\/h2>\n<p>After searching for an alternative, the organizers eventually returned to the original printing partner. EGM Media agreed to pay the additional amount requested by the printer, allowing the project to proceed under the original arrangement.<\/p>\n<p>So, after all that searching, the solution was the same printer\u2014only more expensive.<\/p>\n<p>There\u2019s a grim sort of efficiency to that outcome. The project spent valuable time looking for a replacement, discovered that a suitable alternative wasn\u2019t readily available, and then went back to the first option with a larger bill attached. For backers who had already waited far beyond the promised delivery date, it must have felt like watching a character walk across an entire game map only to return to the starting point.<\/p>\n<p>The next available production window was scheduled to open on <strong>October 16<\/strong>. EGM Media said it would publish another update on the condition of the project that same day. However, the publisher did not provide a new shipping date for the physical books.<\/p>\n<p>That missing date is the detail most customers will notice. A production window is useful, but it isn\u2019t the same as a delivery schedule. Until printing begins and the books move into packaging, the final arrival date remains uncertain.<\/p>\n<h2>A Late Apology and an Important Clarification<\/h2>\n<p>EGM Media apologized for the silence and acknowledged that it had spent far too long dealing with a problem that should not have taken so much time to resolve.<\/p>\n<p>The publisher also admitted that it had made a basic but consequential mistake: it assumed producing the compendium would not be dramatically different from putting together another issue of the magazine. The team\u2019s experience with hundreds of previous issues, in other words, did not prepare it for this particular project.<\/p>\n<p>That admission is revealing. A magazine issue and a large collector-focused book may share editorial DNA, but they are not necessarily the same production challenge. The compendium involved a larger physical object, a crowdfunding audience, reward bundles, and a much more complicated fulfillment process. The familiar shape of the project appears to have hidden the unfamiliar parts.<\/p>\n<p>The lesson seems obvious now, though hindsight is always a very comfortable chair. A successful publishing history doesn\u2019t automatically translate into experience with a large-scale crowdfunding campaign. The editorial work may be recognizable; the manufacturing and fulfillment demands can be an entirely different beast.<\/p>\n<h2>The Editors Aren\u2019t Responsible for the Delay<\/h2>\n<p>EGM Media also asked backers not to direct blame toward editorial director <strong>Josh Harmon<\/strong> or editor <strong>Molly Patterson<\/strong>.<\/p>\n<p>According to the publisher, neither editor selected the printing company, took part in negotiations over the price, nor had the ability to speed up manufacturing. That clarification separates the editorial side of the project from the business and production problems that caused the delay.<\/p>\n<p>It\u2019s a reasonable distinction. The people shaping the book\u2019s contents are not necessarily the people deciding which printer receives the contract or how a new production quote affects the schedule. A late book can make everyone connected to it look responsible from the outside, even when the problem sits somewhere else entirely.<\/p>\n<p>That said, readers and backers are still entitled to expect clear communication from the organization managing the campaign. The editors may not have caused the delay, but the silence came from the project as a whole. A better flow of updates could have prevented some of the frustration, even if the printer dispute itself remained unresolved.<\/p>\n<h2>Refunds Are Available for Those Who\u2019ve Had Enough<\/h2>\n<p>Backers who no longer want to wait can request a refund through private messages on the crowdfunding platform.<\/p>\n<p>That option won\u2019t erase the disappointment of a delayed physical release, but it does give customers a way out. After a campaign raises nearly $1.8 million, ships its digital edition, misses a physical delivery target, announces a new shipping date, and then goes quiet, some backers may reasonably decide that patience has run its course.<\/p>\n<p>Others will keep waiting because the concept still appeals to them. A substantial, full-color collection built from old magazine material, new writing, and staff memories has obvious nostalgic weight. The appeal of the finished book hasn\u2019t disappeared; it\u2019s simply been buried beneath production delays and unanswered questions.<\/p>\n<p>The strange part is that the project\u2019s huge success may have made the challenge harder. A campaign aiming for $35,000 can become a much larger logistical operation when it raises more than fifty times that amount and attracts nearly 22,000 supporters. Success created a bigger audience, a larger print run, more rewards, and far less room for a quiet mistake.<\/p>\n<h2>Conclusion: A Great Idea Still Needs a Reliable Finish<\/h2>\n<p>The EGM Compendium began as a promising celebration of gaming magazine history and became a cautionary tale about turning a popular idea into a physical product at scale. The digital edition is available, the original printer is back in the plan, and EGM Media says production can move forward after the additional payment\u2014but there is still no confirmed shipping date for the printed book.<\/p>\n<p>I\u2019m still curious to see the finished compendium. The concept remains strong, and the level of support shows that many people want this piece of gaming history on their shelves. But after so many missed milestones, the project has earned a little skepticism along with its nostalgia. At this point, the next real victory won\u2019t be another announcement. It\u2019ll be a tracking number.<\/p>\n<h2>\u0427\u0410\u0421\u0422\u041e \u0417\u0410\u0414\u0410\u0412\u0410\u0415\u041c\u042b\u0415 \u0412\u041e\u041f\u0420\u041e\u0421\u042b<\/h2>\n<ul>\n<li><strong>What is the EGM Compendium?<\/strong><br \/>It is a full-color book of more than 320 pages focused on <em>Electronic Gaming Monthly<\/em>. It combines older magazine material with new articles and memories from people who worked on the publication.<\/li>\n<li><strong>How much money did the campaign raise?<\/strong><br \/>The campaign raised <strong>$1,794,783<\/strong>, far exceeding its original $35,000 goal. Nearly 22,000 people supported the project.<\/li>\n<li><strong>When was the physical book originally expected to ship?<\/strong><br \/>Physical copies were initially scheduled to ship in <strong>February 2025<\/strong>.<\/li>\n<li><strong>What caused the latest production delay?<\/strong><br \/>EGM Media said its selected printer increased the previously agreed price after receiving an advance payment. Production stopped while the organizers searched for another partner.<\/li>\n<li><strong>Can backers request a refund?<\/strong><br \/>Yes. Customers who no longer want to wait can request a refund through private messages on the crowdfunding platform.<\/li>\n<\/ul>\n<p>Want more retro publishing stories and classic gaming history in your inbox? <a href=\"https:\/\/t.me\/console_classics\">\u041f\u043e\u0434\u043f\u0438\u0441\u0430\u0442\u044c\u0441\u044f \u043d\u0430 \u0440\u0430\u0441\u0441\u044b\u043b\u043a\u0443<\/a> for future updates.<\/p>","protected":false},"excerpt":{"rendered":"The EGM Compendium raised 1.8 million dollars from nearly 22000 backers, but printing delays and poor communication continue to postpone its release.","protected":false},"author":1,"featured_media":33815,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Retro Gaming","Gaming History","EGM"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[134],"tags":[4076,176,174],"class_list":["post-33811","post","type-post","status-publish","format-standard","has-post-thumbnail","category-retrogaming","tag-egm","tag-gaminghistory","tag-retrogaming","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.2.1 - 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I'm Valeriy, the geek-in-chief here. I\\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\\u2019m one of you! I know what makes a great game or a must-have collectible because I\\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\\u2019re a seasoned collector or just discovering your inner nerd, there\\u2019s something here for everyone. Game on and geek out! 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