{"id":34781,"date":"2026-11-06T05:15:36","date_gmt":"2026-11-06T02:15:36","guid":{"rendered":"https:\/\/console-classics.com\/?p=34781"},"modified":"2026-11-06T05:15:42","modified_gmt":"2026-11-06T02:15:42","slug":"castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo","status":"publish","type":"post","link":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/","title":{"rendered":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo"},"content":{"rendered":"<p><em>Castlevania on SNES is no longer just a fascinating video concept: an early playable demo now lets curious players test the unofficial port for themselves.<\/em><\/p>\n<h2>A famous adventure squeezes into an unlikely cartridge<\/h2>\n<p>There\u2019s something wonderfully strange about seeing <em><a href=\"https:\/\/www.amazon.com\/s?k=Castlevania+Symphony+of+the+Night+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Castlevania: Symphony of the Night<\/a><\/em> running on an SNES. The two games belong to different eras of console design, yet this unofficial project is beginning to bridge that gap with a playable demo rather than another promise hidden inside a development video.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-main_2x-1793810397.png?strip=all&sharp=1&w=1200\" alt='Castlevania: Symphony of the Night SNES project' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Castlevania: Symphony of the Night SNES project<\/figcaption><\/figure>\n<p>Developer Kaffeeware has released version 0.1 of an unofficial SNES port of <em><a href=\"https:\/\/www.amazon.com\/s?k=Castlevania+Symphony+of+the+Night+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">Castlevania: Symphony of the Night<\/a><\/em>. It\u2019s very much an early build, but that distinction matters. The project has moved beyond impressive footage and into the more interesting phase where players can launch the game, poke around, and report problems.<\/p>\n<p>That shift changes the mood completely. A video can make almost any prototype look polished because it shows only the moments that behave. A downloadable demo has nowhere to hide. Menus, movement, collisions, timing, and all the little oddities of an unfinished game are suddenly placed under the magnifying glass.<\/p>\n<p>At first glance, I expected this to be another technically clever showcase that would remain safely behind the glass. The arrival of a public demo changed that impression. It may be rough, but it\u2019s now something people can actually examine instead of merely admire.<\/p>\n<h2>The first demo is rough, but it is real<\/h2>\n<p>The current version is far from complete, and nobody is pretending otherwise. Still, version 0.1 offers an important foundation: the project can be played independently, and its creator can receive practical feedback from people who try it.<\/p>\n<p>That makes this early release more useful than a simple announcement. Players can uncover bugs that are difficult to spot during development, notice awkward transitions, and point out moments where the game behaves differently from the expected experience. A project like this needs that kind of hands-on testing. Old-school software development has always had a certain charm when the audience becomes part tester, part detective.<\/p>\n<p>The demo also gives the project a more tangible identity. Until now, it was easy to think of the SNES version as an ambitious experiment. Now there\u2019s a build with edges to inspect and flaws to discuss. That\u2019s progress, even when the progress arrives wearing a few visible scratches.<\/p>\n<p>I\u2019m uncertain how much of the final experience can eventually fit within the project\u2019s limits. The available material doesn\u2019t promise a complete conversion, and the developer has been clear that the current demo is only an early step. What is certain is that the port has crossed the most important threshold: it can run outside the developer\u2019s own workspace.<\/p>\n<h2>Accuracy matters more than simply making it move<\/h2>\n<p>The technical challenge isn\u2019t just getting familiar characters onto an older console. Kaffeeware has emphasized that generative artificial intelligence was not used during development. That detail says something about the project\u2019s approach: the work is being assembled manually, with the creator making the decisions and solving the problems one by one.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-castlevaniasymphonyofthenight_10-1793810419.png?strip=all&sharp=1&w=1200\" alt='Early SNES port screenshot' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Early SNES port screenshot<\/figcaption><\/figure>\n<p>Some timing values are still being estimated by eye. That\u2019s understandable in an early build, although it also points to one of the project\u2019s biggest challenges. In an action game, timing isn\u2019t decorative. The length of an animation, the pause before a movement, or the exact moment a collision registers can completely change how a scene feels.<\/p>\n<p>Kaffeeware plans to compare those estimates with the results of decompiling the original game. The goal is to reproduce the original behavior more precisely rather than relying on memory or visual approximation. That could help the SNES version feel less like a loose imitation and more like a careful reconstruction.<\/p>\n<p>There\u2019s a mild criticism to make here, though it\u2019s aimed at the stage of development rather than the developer: timing chosen \u201cby eye\u201d can make an early demo feel strangely slippery, even when the graphics look convincing. Players notice rhythm before they notice code. A character can look right and still feel wrong if the pauses and responses don\u2019t land properly.<\/p>\n<p>That is also why the planned comparison with the original\u2019s decompiled behavior is so important. Visual similarity gets attention, but consistent movement is what earns trust.<\/p>\n<h2>The SNES hardware remains part of the challenge<\/h2>\n<p>The project is intended to stay within the standard capabilities of the SNES. That restriction gives the port its character, but it also places a firm ceiling over what can be attempted. Kaffeeware says that continued development will require a larger ROM, suggesting that the current build is already working within tight storage limits.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-castlevaniasymphonyofthenight_9-1793810420.png?strip=all&sharp=1&w=1200\" alt='Castlevania on SNES gameplay screenshot' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Castlevania on SNES gameplay screenshot<\/figcaption><\/figure>\n<p>That detail is easy to overlook when watching a short clip. A demo can appear small because only a small slice has been shown, or because the project has not yet filled out its systems. Here, the ROM requirement makes the practical limitation more obvious. Every piece of data has to earn its place.<\/p>\n<p>The appeal comes from that tension. The SNES isn\u2019t being treated as an invisible delivery platform; its boundaries are part of the experiment. The port has to work with the console\u2019s normal capabilities, and the team has to decide how much of the source experience can be represented without turning the project into something fundamentally different.<\/p>\n<p>I\u2019ve always found these limitations more interesting than raw technical excess. A modern device can brute-force a problem until it disappears. Older hardware makes the problem sit at the table and introduce itself. That doesn\u2019t guarantee a better game, but it does make every successful detail feel more deliberate.<\/p>\n<h2>A complete conversion is not the promise<\/h2>\n<p>Expectations need to be kept in check. This project is not being presented as a full version of the 1997 PlayStation game, and Kaffeeware has directly stated that a reverse version will not be included.<\/p>\n<p>The exact wording around that limitation is a little difficult to interpret without more technical context, but the practical message is clear enough: players shouldn\u2019t expect every feature or every part of the original adventure to make the journey across. This is an unofficial port with a defined scope, not a guaranteed one-to-one replacement.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-castlevaniasymphonyofthenight_8-1793810421.png?strip=all&sharp=1&w=1200\" alt='More footage from the SNES project' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">More footage from the SNES project<\/figcaption><\/figure>\n<p>That may sound disappointing, especially for anyone imagining the entire game rebuilt on Nintendo\u2019s older hardware. In reality, stating the limit now is healthier for the project. A smaller, focused port has a better chance of becoming a coherent release than an enormous promise that keeps expanding until it collapses under its own ambition.<\/p>\n<p>The demo should therefore be approached as a technical and creative snapshot. It shows what is currently possible, not what the finished project must eventually become. There\u2019s room for curiosity without turning that curiosity into an unfair demand for the impossible.<\/p>\n<h2>The project already has a fellow traveler<\/h2>\n<p>The idea of bringing <em><a href=\"https:\/\/www.amazon.com\/s?k=Symphony+of+the+Night+video+game&#038;tag=console-classics-20&#038;language=en_US&#038;ref=nosim\" target=\"_blank\" rel=\"nofollow sponsored noopener\">\u0421\u0438\u043c\u0444\u043e\u043d\u0438\u044f \u043d\u043e\u0447\u0438<\/a><\/em> to older hardware first became known in February, when Kaffeeware showed early footage. The public demo is the next meaningful step, transforming those initial glimpses into something playable.<\/p>\n<figure style=\"text-align: center;\">\n  <img decoding=\"async\" src=\"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-castlevaniasymphonyofthenight_6-1793810423.png?strip=all&sharp=1&w=1200\" alt='Another screenshot from the unofficial port' style=\"min-width: 480px; width: auto; height: auto; display: block; margin: 0 auto;\"><figcaption style=\"text-align: center; padding-top: 10px; color: grey;\">Another screenshot from the unofficial port<\/figcaption><\/figure>\n<p>At the same time, Pigsy is working on a version for the Sega Mega Drive. That gives the whole situation a pleasingly old-fashioned flavor. The character of Alucard is, in effect, refusing to choose a side in the classic console rivalry. One project heads toward the SNES, another toward Sega\u2019s hardware, and suddenly the old argument about which machine could do more has found a new playground.<\/p>\n<p>The comparison should be entertaining, although the two projects shouldn\u2019t be treated as a competition unless their goals and methods are actually the same. What matters here is that <em>\u0421\u0438\u043c\u0444\u043e\u043d\u0438\u044f \u043d\u043e\u0447\u0438<\/em> is inspiring experiments on hardware that was never designed to host it in the first place.<\/p>\n<p>That contrast is the real hook. The original game is associated with a later generation and a much broader technical palette, while this port is asking what can be retained, reworked, or simply reinvented on a cartridge-based system. Even an incomplete answer is worth seeing.<\/p>\n<h2>Where to try the demo<\/h2>\n<p>The current demo can be downloaded from Kaffeeware\u2019s itch.io page. Because it is an early build, players should expect unfinished behavior and should treat feedback as part of the process rather than as a verdict on the final project.<\/p>\n<p>You can find the demo here: <a href=\"https:\/\/kaffeeware.itch.io\/sotn-snes\" target=\"_blank\" rel=\"noopener noreferrer\">itch.io<\/a><\/p>\n<p>A careful first session is probably the best approach. Look for timing inconsistencies, unexpected collisions, missing elements, and anything that feels noticeably different from the intended behavior. The less polished a demo is, the more valuable specific observations become.<\/p>\n<p>That\u2019s the appealing part of this release. It doesn\u2019t ask players to wait quietly for a grand reveal. It puts a work in progress on the table and says, in effect, \u201cSee what breaks.\u201d For a retro project, that\u2019s a very fitting invitation.<\/p>\n<h2>\u0417\u0430\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435<\/h2>\n<p><em>Castlevania on SNES<\/em> is still an experiment rather than a finished destination, but the playable demo gives it genuine momentum. The project has clear limits, rough timing, and a larger-ROM requirement ahead, yet it also has the one thing every ambitious fan port needs: something people can actually play. Will the next versions turn this intriguing proof of concept into a more convincing handheld-sized shadow of Alucard\u2019s adventure?<\/p>\n<h2>\u0427\u0410\u0421\u0422\u041e \u0417\u0410\u0414\u0410\u0412\u0410\u0415\u041c\u042b\u0415 \u0412\u041e\u041f\u0420\u041e\u0421\u042b<\/h2>\n<ul>\n<li><strong>What is the SNES version of <em>Castlevania: Symphony of the Night<\/em>?<\/strong><br \/>It is an unofficial port created by Kaffeeware, adapting the well-known adventure for the Super Nintendo Entertainment System.<\/li>\n<li><strong>Can the current demo be played now?<\/strong><br \/>Yes. Version 0.1 is available as a downloadable demo through Kaffeeware\u2019s itch.io page.<\/li>\n<li><strong>Is the project finished?<\/strong><br \/>No. The release is an early build, and the developer is still working on timing, behavior, bug fixing, and further development.<\/li>\n<li><strong>Was generative artificial intelligence used to create the port?<\/strong><br \/>Kaffeeware has stated that generative artificial intelligence was not used during development.<\/li>\n<li><strong>Will the SNES port reproduce the entire original game?<\/strong><br \/>Players should not expect a complete one-to-one conversion. The project is limited by the console\u2019s standard capabilities, and Kaffeeware has said that a reverse version will not be made.<\/li>\n<\/ul>\n<p>For more carefully selected retro-gaming stories and unusual hardware projects, <a href=\"https:\/\/t.me\/console_classics\" target=\"_blank\" rel=\"noopener noreferrer\">subscribe to the newsletter<\/a>.<\/p>\n<p><aside class=\"affiliate-marker-disclosure\">*\u042d\u0442\u043e\u0442 \u043f\u043e\u0441\u0442 \u043c\u043e\u0436\u0435\u0442 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043f\u0430\u0440\u0442\u043d\u0435\u0440\u0441\u043a\u0438\u0435 \u0441\u0441\u044b\u043b\u043a\u0438, \u0442\u043e \u0435\u0441\u0442\u044c \u043c\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c \u043a\u043e\u043c\u0438\u0441\u0441\u0438\u043e\u043d\u043d\u044b\u0435, \u0435\u0441\u043b\u0438 \u0432\u044b \u0441\u043e\u0432\u0435\u0440\u0448\u0430\u0435\u0442\u0435 \u043f\u043e\u043a\u0443\u043f\u043a\u0443 \u043f\u043e \u044d\u0442\u0438\u043c \u0441\u0441\u044b\u043b\u043a\u0430\u043c, \u0431\u0435\u0437 \u043a\u0430\u043a\u0438\u0445-\u043b\u0438\u0431\u043e \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0437\u0430\u0442\u0440\u0430\u0442 \u0434\u043b\u044f \u0432\u0430\u0441.<\/aside><\/p>","protected":false},"excerpt":{"rendered":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","protected":false},"author":1,"featured_media":34788,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ilj_linkdefinition":["Castlevania","SNES","Retro Gaming"],"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","footnotes":""},"categories":[134],"tags":[371,174,476],"class_list":["post-34781","post","type-post","status-publish","format-standard","has-post-thumbnail","category-retrogaming","tag-castlevania","tag-retrogaming","tag-snes","cs-entry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"architeg\"\/>\n\t<meta name=\"p:domain_verify\" content=\"7b42cae16ee426a2836ff2a5c8f6baab\" \/>\n\t<meta name=\"yandex-verification\" content=\"b8903d5bb0a61831\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO Pro (AIOSEO) 5.0.5\" \/>\n\n\t\t<meta name=\"zen-verification\" content=\"WK5DmqcD3r6y4DnH2D2SBIVgpSsI5pKBSPLgTh09gEDnOj3Nx7oLoaZxBiql6MFg\" \/>\n\t\t<meta property=\"og:locale\" content=\"ru_RU\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Console Classics \u2013 Your Hub for Geek Culture \ud83d\udc7e\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics\" \/>\n\t\t<meta property=\"og:description\" content=\"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png\" \/>\n\t\t<meta property=\"og:image:width\" content=\"1380\" \/>\n\t\t<meta property=\"og:image:height\" content=\"800\" \/>\n\t\t<meta property=\"article:tag\" content=\"retrogaming\" \/>\n\t\t<meta property=\"article:tag\" content=\"castlevania\" \/>\n\t\t<meta property=\"article:tag\" content=\"snes\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-11-06T02:15:36+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-11-06T02:15:42+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/consoles.classics\/\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/consoles.classics\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@Console_Classic\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.\" \/>\n\t\t<meta name=\"twitter:creator\" content=\"@Console_Classic\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png\" \/>\n\t\t<meta name=\"twitter:label1\" content=\"\u0410\u0432\u0442\u043e\u0440\" \/>\n\t\t<meta name=\"twitter:data1\" content=\"architeg\" \/>\n\t\t<meta name=\"twitter:label2\" content=\"\u041f\u0440\u0438\u043c\u0435\u0440\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043d\u0430 \u0447\u0442\u0435\u043d\u0438\u0435\" \/>\n\t\t<meta name=\"twitter:data2\" content=\"9 \u043c\u0438\u043d\u0443\u0442\u044b\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BlogPosting\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#blogposting\",\"name\":\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics\",\"headline\":\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo\",\"author\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/eqobpdqkx9u.exactdn.com\\\/wp-content\\\/uploads\\\/2026\\\/11\\\/34781-Castlevania-on-SNES-2026-11-04T194023.png?strip=all&sharp=1\",\"width\":1380,\"height\":800,\"caption\":\"Castlevania on SNES\"},\"datePublished\":\"2026-11-06T05:15:36+03:00\",\"dateModified\":\"2026-11-06T05:15:42+03:00\",\"inLanguage\":\"ru-RU\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#webpage\"},\"articleSection\":\"Retrogaming, Castlevania, retrogaming, SNES\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"name\":\"Retrogaming\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"position\":2,\"name\":\"Retrogaming\",\"item\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#listItem\",\"name\":\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#listItem\",\"position\":3,\"name\":\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/category\\\/retrogaming\\\/#listItem\",\"name\":\"Retrogaming\"}}]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\",\"name\":\"architeg\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#personImage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/user-pic.jpg\",\"width\":96,\"height\":96,\"caption\":\"architeg\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/consoles.classics\",\"https:\\\/\\\/x.com\\\/Console_Classic\",\"https:\\\/\\\/www.instagram.com\\\/consoles_classics\",\"https:\\\/\\\/www.tiktok.com\\\/@console.classics\",\"https:\\\/\\\/www.youtube.com\\\/@Console_Classics\",\"https:\\\/\\\/www.threads.net\\\/@consoles_classics\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/\",\"name\":\"architeg\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#authorImage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/wp-content\\\/uploads\\\/2025\\\/06\\\/user-pic.jpg\",\"width\":418,\"height\":418},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/consoles.classics\",\"https:\\\/\\\/x.com\\\/Console_Classic\",\"https:\\\/\\\/www.instagram.com\\\/consoles_classics\",\"https:\\\/\\\/www.tiktok.com\\\/@console.classics\",\"https:\\\/\\\/www.youtube.com\\\/@Console_Classics\",\"https:\\\/\\\/www.threads.net\\\/@consoles_classics\"],\"description\":\"Welcome to Console Classics! I'm Valeriy, the geek-in-chief here. I\\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\\u2019m one of you! I know what makes a great game or a must-have collectible because I\\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\\u2019re a seasoned collector or just discovering your inner nerd, there\\u2019s something here for everyone. Game on and geek out! Cheers, Valeriy Bagrintsev\",\"jobTitle\":\"Founder and Chief Content Creator\",\"alumniOf\":[{\"@type\":\"EducationalOrganization\",\"name\":\"University of Houston\",\"sameAs\":\"https:\\\/\\\/uh.edu\"}],\"knowsAbout\":[{\"@type\":\"Thing\",\"name\":\"Video Games\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/vide-games\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/vide-games\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Trading Card Games\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/trading-card-games\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/trading-card-games\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Anime & Manga\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/anime-manga\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/anime-manga\\\/\"]},{\"@type\":\"Thing\",\"name\":\"Tech & Hardware\",\"url\":\"https:\\\/\\\/console-classics.com\\\/category\\\/tech-hardware\\\/\",\"sameAs\":[\"https:\\\/\\\/console-classics.com\\\/category\\\/tech-hardware\\\/\"]}],\"knowsLanguage\":[\"English\",\"Russian\"]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#webpage\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/\",\"name\":\"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics\",\"description\":\"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\\u2019s ambitious retro port.\",\"inLanguage\":\"ru-RU\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#breadcrumblist\"},\"author\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"creator\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/author\\\/architeg\\\/#author\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/eqobpdqkx9u.exactdn.com\\\/wp-content\\\/uploads\\\/2026\\\/11\\\/34781-Castlevania-on-SNES-2026-11-04T194023.png?strip=all&sharp=1\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#mainImage\",\"width\":1380,\"height\":800,\"caption\":\"Castlevania on SNES\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/retrogaming\\\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\\\/#mainImage\"},\"datePublished\":\"2026-11-06T05:15:36+03:00\",\"dateModified\":\"2026-11-06T05:15:42+03:00\"},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#website\",\"url\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/\",\"name\":\"Console Classics\",\"alternateName\":\"Console Classics\",\"description\":\"Your Hub for Geek Culture \\ud83d\\udc7e\",\"inLanguage\":\"ru-RU\",\"publisher\":{\"@id\":\"https:\\\/\\\/console-classics.com\\\/ru\\\/#person\"}}]}\n\t\t<\/script>\n\t\t<!-- All in One SEO Pro -->\r\n\t\t<title>Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics<\/title>\n\n","aioseo_head_json":{"title":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","description":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","canonical_url":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/","robots":"max-image-preview:large","keywords":"","webmasterTools":{"p:domain_verify":"7b42cae16ee426a2836ff2a5c8f6baab","yandex-verification":"b8903d5bb0a61831","miscellaneous":"&lt;meta name=\"zen-verification\" content=\"WK5DmqcD3r6y4DnH2D2SBIVgpSsI5pKBSPLgTh09gEDnOj3Nx7oLoaZxBiql6MFg\" \/&gt;"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"BlogPosting","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#blogposting","name":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","headline":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo","author":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"publisher":{"@id":"https:\/\/console-classics.com\/ru\/#person"},"image":{"@type":"ImageObject","url":"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png?strip=all&sharp=1","width":1380,"height":800,"caption":"Castlevania on SNES"},"datePublished":"2026-11-06T05:15:36+03:00","dateModified":"2026-11-06T05:15:42+03:00","inLanguage":"ru-RU","mainEntityOfPage":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#webpage"},"isPartOf":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#webpage"},"articleSection":"Retrogaming, Castlevania, retrogaming, SNES"},{"@type":"BreadcrumbList","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#breadcrumblist","itemListElement":[{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/#listItem","position":1,"name":"Home","item":"https:\/\/console-classics.com\/ru\/","nextItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","name":"Retrogaming"}},{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","position":2,"name":"Retrogaming","item":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/","nextItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#listItem","name":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo"},"previousItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/#listItem","name":"Home"}},{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#listItem","position":3,"name":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo","previousItem":{"@type":"ListItem","@id":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/#listItem","name":"Retrogaming"}}]},{"@type":"Person","@id":"https:\/\/console-classics.com\/ru\/#person","name":"architeg","image":{"@type":"ImageObject","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#personImage","url":"https:\/\/console-classics.com\/wp-content\/uploads\/2025\/06\/user-pic.jpg","width":96,"height":96,"caption":"architeg"},"sameAs":["https:\/\/www.facebook.com\/consoles.classics","https:\/\/x.com\/Console_Classic","https:\/\/www.instagram.com\/consoles_classics","https:\/\/www.tiktok.com\/@console.classics","https:\/\/www.youtube.com\/@Console_Classics","https:\/\/www.threads.net\/@consoles_classics"]},{"@type":"Person","@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author","url":"https:\/\/console-classics.com\/ru\/author\/architeg\/","name":"architeg","image":{"@type":"ImageObject","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#authorImage","url":"https:\/\/console-classics.com\/wp-content\/uploads\/2025\/06\/user-pic.jpg","width":418,"height":418},"sameAs":["https:\/\/www.facebook.com\/consoles.classics","https:\/\/x.com\/Console_Classic","https:\/\/www.instagram.com\/consoles_classics","https:\/\/www.tiktok.com\/@console.classics","https:\/\/www.youtube.com\/@Console_Classics","https:\/\/www.threads.net\/@consoles_classics"],"description":"Welcome to Console Classics! I'm Valeriy, the geek-in-chief here. I\u2019ve got a passion for all things nerdy, especially the stuff that takes us back to the good old days. Whether it\u2019s retrogaming, TCGs, or building the latest Gunpla model, I\u2019m here to share the love with fellow enthusiasts. My Geeky Beginnings My journey started at the University of California, Berkeley, where I balanced my studies with my love for video games and anime marathons. While others were hitting the books, I was diving deep into the world of 8-bit classics and trading cards. Running the Show at Console Classics These days, I\u2019m the proud owner and chief content creator at Console Classics. My job? To bring you the latest and greatest in geek culture. I write, edit, and manage all the content you see here, making sure it\u2019s not only fun but also packed with reliable info. Hands-On Expertise From playing retro games until the early hours to meticulously assembling Gundam models, I live and breathe this stuff. My hands-on experience means you get first-hand tips, honest reviews, and a genuine passion for all things geeky. Why Trust Console Classics? Because I\u2019m one of you! I know what makes a great game or a must-have collectible because I\u2019ve spent years immersed in this world. I aim to create a trustworthy space where fans can find accurate, honest, and safe content. Your trust is what keeps this community thriving. Join the Geek Squad Console Classics is more than a blog; it\u2019s a community. Dive into our articles, share your thoughts, and geek out with us. Whether you\u2019re a seasoned collector or just discovering your inner nerd, there\u2019s something here for everyone. Game on and geek out! Cheers, Valeriy Bagrintsev","jobTitle":"Founder and Chief Content Creator","alumniOf":[{"@type":"EducationalOrganization","name":"University of Houston","sameAs":"https:\/\/uh.edu"}],"knowsAbout":[{"@type":"Thing","name":"Video Games","url":"https:\/\/console-classics.com\/category\/vide-games\/","sameAs":["https:\/\/console-classics.com\/category\/vide-games\/"]},{"@type":"Thing","name":"Trading Card Games","url":"https:\/\/console-classics.com\/category\/trading-card-games\/","sameAs":["https:\/\/console-classics.com\/category\/trading-card-games\/"]},{"@type":"Thing","name":"Anime & Manga","url":"https:\/\/console-classics.com\/category\/anime-manga\/","sameAs":["https:\/\/console-classics.com\/category\/anime-manga\/"]},{"@type":"Thing","name":"Tech & Hardware","url":"https:\/\/console-classics.com\/category\/tech-hardware\/","sameAs":["https:\/\/console-classics.com\/category\/tech-hardware\/"]}],"knowsLanguage":["English","Russian"]},{"@type":"WebPage","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#webpage","url":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/","name":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","description":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","inLanguage":"ru-RU","isPartOf":{"@id":"https:\/\/console-classics.com\/ru\/#website"},"breadcrumb":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#breadcrumblist"},"author":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"creator":{"@id":"https:\/\/console-classics.com\/ru\/author\/architeg\/#author"},"image":{"@type":"ImageObject","url":"https:\/\/eqobpdqkx9u.exactdn.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png?strip=all&sharp=1","@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#mainImage","width":1380,"height":800,"caption":"Castlevania on SNES"},"primaryImageOfPage":{"@id":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/#mainImage"},"datePublished":"2026-11-06T05:15:36+03:00","dateModified":"2026-11-06T05:15:42+03:00"},{"@type":"WebSite","@id":"https:\/\/console-classics.com\/ru\/#website","url":"https:\/\/console-classics.com\/ru\/","name":"Console Classics","alternateName":"Console Classics","description":"Your Hub for Geek Culture \ud83d\udc7e","inLanguage":"ru-RU","publisher":{"@id":"https:\/\/console-classics.com\/ru\/#person"}}]},"og:locale":"ru_RU","og:site_name":"Console Classics \u2013 Your Hub for Geek Culture \ud83d\udc7e","og:type":"article","og:title":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","og:description":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","og:url":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/","og:image":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png","og:image:secure_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png","og:image:width":"1380","og:image:height":"800","article:tag":{"0":"retrogaming","1":"castlevania","3":"snes"},"article:published_time":"2026-11-06T02:15:36+00:00","article:modified_time":"2026-11-06T02:15:42+00:00","article:publisher":"https:\/\/www.facebook.com\/consoles.classics\/","article:author":"https:\/\/www.facebook.com\/consoles.classics","twitter:card":"summary_large_image","twitter:site":"@Console_Classic","twitter:title":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","twitter:description":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","twitter:creator":"@Console_Classic","twitter:image":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png","twitter:label1":"\u0410\u0432\u0442\u043e\u0440","twitter:data1":"architeg","twitter:label2":"\u041f\u0440\u0438\u043c\u0435\u0440\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043d\u0430 \u0447\u0442\u0435\u043d\u0438\u0435","twitter:data2":"9 \u043c\u0438\u043d\u0443\u0442\u044b"},"aioseo_meta_data":{"post_id":"34781","title":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo - Console Classics","description":"Castlevania on SNES is now playable in an unofficial demo, giving fans a first look at Kaffeeware\u2019s ambitious retro port.","keywords":null,"keyphrases":{"focus":{"keyphrase":"Castlevania on SNES","score":91},"additional":[]},"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"featured","og_image_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png","og_image_width":"1380","og_image_height":"800","og_image_custom_url":null,"og_image_custom_fields":null,"og_video":"","og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"summary_large_image","twitter_image_type":"featured","twitter_image_url":"https:\/\/console-classics.com\/wp-content\/uploads\/2026\/11\/34781-Castlevania-on-SNES-2026-11-04T194023.png","twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":0,"frequency":"default","local_seo":null,"seo_analyzer_scan_date":"2026-11-06 02:26:40","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"open_ai":null,"ai":null,"created":"2026-11-04 16:39:56","updated":"2026-11-06 02:56:38","focus_keyword":"Castlevania on SNES","additional_keywords":null,"truseo_locale":null},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/console-classics.com\/ru\/\" title=\"Home\">Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/console-classics.com\/ru\/category\/retrogaming\/\" title=\"Retrogaming\">Retrogaming<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tCastlevania on SNES: Symphony of the Night Gets a Playable Demo\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/console-classics.com\/ru\/"},{"label":"Retrogaming","link":"https:\/\/console-classics.com\/ru\/category\/retrogaming\/"},{"label":"Castlevania on SNES: Symphony of the Night Gets a Playable Demo","link":"https:\/\/console-classics.com\/ru\/retrogaming\/castlevania-on-snes-symphony-of-the-night-gets-a-playable-demo\/"}],"_links":{"self":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/34781","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/comments?post=34781"}],"version-history":[{"count":1,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/34781\/revisions"}],"predecessor-version":[{"id":34787,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/posts\/34781\/revisions\/34787"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/media\/34788"}],"wp:attachment":[{"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/media?parent=34781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/categories?post=34781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/console-classics.com\/ru\/wp-json\/wp\/v2\/tags?post=34781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}