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Game Center CX now classifies PS3 and Nintendo Wii as retro, ending a long-running debate over where modern gaming history really begins.
The word “retro” sounds simple until someone asks you to define it. Then the floor disappears. For Game Center CX, that question has finally reached the PlayStation 3 and Nintendo Wii, two consoles that still feel oddly recent despite turning 20. After a lively broadcast, the show decided both systems have crossed the line into retro territory.
When Does a Console Become Retro?
The debate begins with a familiar problem: there’s no universal age limit for retro games.
Some players connect the label to a particular era, such as the 8-bit, 16-bit, or early 3D generations. Others care less about the calendar and more about how different a machine feels from current hardware. A console may become retro once its technology, controller design, display requirements, or general place in the industry starts to feel like a time capsule.
That’s why arguments about the term can become surprisingly intense. One person sees an old favorite; another sees a system that was still sitting under a television only yesterday. Memory has a strange way of slowing down the years. The Nintendo Wii still brings to mind motion controls and family gatherings, while the PlayStation 3 can feel tied to the moment when high-definition gaming became normal. Yet the calendar is not especially sentimental.
Game Center CX has generally used a practical rule: retro games are software made for hardware platforms released more than 20 years ago. It’s a tidy definition, even if tidy definitions tend to wobble when reality catches up with them.

PS3 and Wii Finally Reach the Cutoff
That 20-year boundary is now directly relevant to both the PlayStation 3 and Nintendo Wii. Their arrival at the cutoff created an awkward question for the program’s staff: should games from these consoles become eligible for future episodes, or should the show keep treating them as modern systems?
At first, I’d have been tempted to argue that neither machine feels truly retro. The Wii’s motion controls still seem too familiar, and the PlayStation 3 remains visually close enough to later generations that calling it “classic” can feel premature. But that first reaction doesn’t survive much contact with the numbers. Twenty years is a long stretch in game hardware, and both consoles belong to a period with its own design habits, technical compromises, and changing ideas about how people should play.
The decision was ultimately placed in front of viewers during a weekend live broadcast dedicated to the issue. The show considered audience polling and staff opinions before reaching its final conclusion. The ban on PS3 and Wii games was lifted, and both consoles were officially placed inside the program’s retro category.
That doesn’t mean every player will suddenly feel ancient. It does mean the systems now qualify under the show’s own established rule.
A Live Debate With Familiar Games
The broadcast didn’t settle for a dry announcement. Viewers were shown trial segments from Demon’s Souls and Wii Fit, two games that make the generational contrast especially clear.
On one side, Demon’s Souls represents the PlayStation 3’s darker, more demanding style of action role-playing. On the other, Wii Fit reflects the Wii’s unusual attempt to turn the living room into a place for exercise, balance training, and motion-based play. Putting those games next to each other makes the decision feel less like a technical footnote and more like a snapshot of how broad that console generation really was.
The broadcast also included a viewer poll. The question was not merely whether PS3 and Wii had reached a certain age. It was also about what the program should become as its audience changes. The desire to attract “new fans” played an important role, particularly viewers aged 20 and younger.
That detail matters. A retro show can’t live entirely in the memories of people who were there the first time. It also has to introduce younger viewers to games that may already feel historical to them. For someone in their early twenties or younger, the Wii and PS3 may not represent childhood in the same way older systems do. They may be the earliest consoles they remember clearly—or simply machines they encountered through a family member’s collection.

The First Poll Sends a Clear Message
At the beginning of the broadcast, approximately 14,000 people took part in the first poll.
The results were decisive:
- 71% voted to remove the restriction.
- 13% wanted the ban to remain.
- 16% were undecided.
A 71% majority leaves little room for ambiguity, although the remaining votes show that the argument wasn’t completely settled. Some viewers clearly still see these consoles as too recent for the retro label. That hesitation is understandable. The PS3 and Wii were not obscure transitional machines; they were hugely recognizable platforms with game libraries that remain easy to remember.
Still, the poll suggests that most viewers were ready to move on. The idea of waiting longer may have felt increasingly artificial, especially when the show’s own rule already pointed toward inclusion.
There’s also something amusing about watching an entire audience negotiate a label that players often apply casually. We call a cartridge “retro” without holding a committee meeting, but once a television program builds its identity around the term, every boundary becomes part of the show’s personality.
Trying the Consoles in Practice
After the first vote, Shinya Arino played several games connected to the two systems. The Wii portion included Wii Fit and New Super Mario Bros. Wii, while the PlayStation 3 was represented by Dark Souls.
That lineup offers a useful test because it covers very different kinds of play. Wii Fit is built around physical movement and balance. New Super Mario Bros. Wii returns to side-scrolling platforming with a more traditional structure. Dark Souls, meanwhile, is known for a much heavier atmosphere and a punishing approach to combat.
The selection also reinforces a point that can get lost in arguments about console age: a system’s identity isn’t defined by one genre. The Wii is often reduced to motion controls, while the PS3 is sometimes remembered mainly for ambitious high-definition adventures. The games shown during the broadcast present a more varied picture, even within a small sample.
Arino’s hands-on testing came before another audience poll, this time involving around 17,000 people. The larger response provided another measure of how viewers felt after seeing the consoles and games placed directly under the spotlight.

Why the Decision Matters to the Show
The ruling affects more than a label. It changes which games Game Center CX can reasonably examine in the future.
Without the decision, the show would eventually find itself stuck in an odd position. Its 20-year rule would exist, but popular platforms reaching that threshold would remain excluded. That would make the definition less useful precisely when it became most relevant.
The decision also gives the program room to speak to a wider range of viewers. Younger fans may recognize New Super Mario Bros. Wii more readily than an older arcade title, while other viewers may have strong memories of struggling through Demon’s Souls or Dark Souls. Those memories are not identical, but they belong to the same growing historical distance.
There’s a mild drawback, though. Once the definition advances into newer generations, the word “retro” risks becoming less distinctive. A show built around older games can lose some of its clear identity when the boundary keeps moving forward. That isn’t a fatal problem, but it does make each new inclusion feel more debatable than the last.
I’m still not completely certain where the emotional line should sit. A console can be old enough by policy while remaining fresh in the mind. Yet perhaps that tension is exactly what makes the decision interesting. Retro isn’t only about dusty hardware. It’s also about the moment when a generation’s habits become recognizable as history.
A New Chapter for Game Center CX
Game Center CX has now made its position clear: the PlayStation 3 and Nintendo Wii are no longer protected from the show’s retro treatment. The decision followed viewer input, staff discussion, trial gameplay, and two substantial polls, rather than arriving as a quiet administrative change.
The numbers did most of the talking. The first poll showed strong support, and the second drew around 17,000 participants after Arino tested games from both consoles. More importantly, the decision gives the program a way to welcome younger viewers without abandoning its central interest in gaming history.
The strangest part is how quickly time turns familiar machines into historical artifacts. Not long ago, the Wii was the console everyone wanted to try at a party, while the PS3 represented a major step toward the kind of gaming hardware we now take for granted. Today, both systems are old enough to receive the retro stamp.
That may feel premature. It may also be exactly right.
Conclusion
Game Center CX’s decision settles the issue according to its own 20-year rule, even if players will continue arguing about the emotional meaning of “retro.” Are PS3 and Wii old-school now, or do they still feel too close to the present? The answer probably depends on which controller you remember reaching for first.
FAQ
- Why are PS3 and Nintendo Wii now considered retro by Game Center CX?
The program generally defines retro games as software made for hardware platforms released more than 20 years ago. Once the PS3 and Wii reached that threshold, the show removed its restriction on featuring their games. - Who made the final decision about the consoles?
The decision was made through a Game Center CX broadcast involving host Shinya Arino, staff opinions, viewer polling, and gameplay demonstrations. - How did viewers vote in the first poll?
About 14,000 people participated. Among them, 71% supported lifting the restriction, 13% wanted it to remain, and 16% were undecided. - Which games were tested during the broadcast?
The program featured Wii Fit, New Super Mario Bros. Wii, and Dark Souls. Trial segments from Demon’s Souls and Wii Fit were also shown. - Why was attracting younger viewers important?
The decision was partly motivated by a desire to bring in new fans, including viewers aged 20 and younger. Including PS3 and Wii games gives those audiences a more familiar entry point into the show’s retro focus.
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