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GOG Packaging Preservation now gives classic PC boxes a second life through 3D scans, printable templates, and a wonderfully hands-on trip down memory lane.
Old PC games didn’t simply arrive on a hard drive. They landed on the doorstep in enormous cardboard boxes that demanded shelf space, careful handling, and sometimes a small act of furniture rearrangement. Now, those oversized packages are getting preservation treatment of their own.

The Box Was Part of the Game
The familiar blue “install” button has never had much personality. A big cardboard game box, on the other hand, could make a new purchase feel like an event before the computer was even switched on.
GOG is preserving more than the classic games themselves. The company is also working to preserve the original packaging that once surrounded them. Owners of Myst, Descent, Hitman: Codename 47, Star Trek: 25th Anniversary, and Armikrog can now download three-dimensional scans of the original boxes.
These models can be viewed in the standard applications available on Windows and macOS. That means the boxes can be examined from every angle, including the sides and the spine—the narrow strip that often disappeared against a bookshelf but carried an important part of a game’s identity.

There’s something pleasingly old-fashioned about this approach. A digital game file preserves the software, but the box preserved the mood around it. The artwork, the screenshots, the dramatic claims on the back, and the sheer size of the package all helped shape a player’s expectations.
I used to think oversized packaging was mostly a nuisance. It took up too much room, bent at the corners, and seemed determined to collapse after a few moves. Looking at these scans again, I’m reconsidering that first impression. The awkward cardboard was also a kind of cover art gallery, instruction manual, and trophy case rolled into one.
The New Preservation Models
The scans aren’t limited to passive viewing. GOG is also offering prepared layouts designed for printing.
The process is straightforward:
- Print the unfolded design onto cardboard.
- Cut around the marked edges.
- Fold the panels into shape.
- Glue the tabs together.
- Admire the result and wonder where you’ll put it.
The finished object won’t magically contain an original disc, naturally. Still, the downloadable installer can be recorded separately, allowing players to create something that resembles a physical edition while keeping the actual game in a modern digital format.
That distinction matters. This isn’t a claim that cardboard can replace the original release. It can’t recreate every detail of a decades-old package, and a home printer won’t necessarily match the colors or thickness of the first production run. Even so, the printable template turns preservation into something interactive.
Rather than simply downloading a scan and leaving it in a folder, players can make a physical object with their own hands. It’s a small project, but it changes the relationship between the player and the game. The package is no longer just an artifact behind glass—or a picture on a screen. It becomes something assembled at the kitchen table, probably with one tab folded slightly wrong.
Why Packaging Deserves Preservation
The idea of preserving software is easy to understand. Old games can stop working when operating systems change, hardware disappears, or installation methods become unreliable. Packaging faces a different kind of danger: it simply wears out.
Cardboard fades. Corners split. Surfaces pick up scratches, stains, and the mysterious fingerprints that appear on everything stored in a closet for more than five minutes. Once a box is damaged or thrown away, recreating the exact object can be difficult.
Digital copies are far more durable in practical terms, but they don’t carry the same visual information. Packaging shows how a game was presented when it first entered people’s homes. It reveals the scale of the product, the design language of its era, and the way publishers tried to sell the fantasy before the player had touched the keyboard.
That’s especially noticeable with older PC releases. Their boxes often had enough room for large illustrations, dense back-cover text, screenshots, feature lists, and hardware requirements that now seem almost quaint. A game wasn’t merely “compatible with your system.” It had to survive a checklist of memory requirements, processor speeds, sound cards, and display modes.
In that context, the box was part of the technical ritual. It announced what the game needed and promised what it might deliver.
Big Box Collection Joins the Effort
The packaging material was prepared in collaboration with Big Box Collection, a project created by Benjamin Wimmer. Since 2015, Wimmer has been producing 3D scans of PC game boxes.
That work gives the new program a useful foundation. Scanning a box from multiple sides is more involved than photographing the front and calling it a day. The spine, top, bottom, folds, edges, and back all matter. A box that looks complete from the front can still lose much of its character when the other panels are missing.
The three-dimensional format is particularly welcome because it preserves the shape as well as the artwork. You can rotate the model, inspect the construction, and see how the package looked as an object rather than a flat image.
I’m still not entirely sure how many people will print every available template. Some players will be happy just to rotate the digital models, while others will absolutely produce a stack of cardboard boxes and then spend an afternoon deciding whether they belong on a shelf or beside the monitor.
That uncertainty doesn’t weaken the idea. Preservation projects don’t need every person to use every feature. A scan can be valuable to collectors, researchers, nostalgic players, and curious newcomers even when it remains entirely digital.
Five Games, Two New Arrivals
Star Trek: 25th Anniversary and Armikrog are the newest additions to the Preservation Program. Myst, Descent, and Hitman: Codename 47 were already part of the wider effort.
The broader program was created to help bring hundreds of classic games into better working order and support their use on modern computers. Expanding that mission to include packaging makes the project feel more complete.
A game’s software and its box are connected, even if they survive in very different ways. The software contains the playable experience. The packaging contains the first impression. One tells you how the game functions; the other tells you how it wanted to be remembered.
That relationship is especially clear with the five featured titles. Their packaging belongs to different styles of PC gaming, from the mysterious atmosphere associated with Myst to the science-fiction identity of Star Trek: 25th Anniversary, the fast-moving action of Descent, the stealth-focused world of Hitman: Codename 47, and the distinctive visual personality of Armikrog.
The boxes don’t play the games, of course. But they help preserve the frame around those experiences.
A Hands-On Way to Revisit the Past
There’s a slightly funny contrast in making a cardboard box for a game that no longer needs one. Modern software can fit into a download, while the recreated packaging takes up physical space and requires scissors, glue, and patience.
That contradiction is also the charm.
The printable designs turn nostalgia into a small craft project. You’re not just looking at what used to sit on a store shelf; you’re rebuilding a version of it. The result may have a visible crease or a slightly uneven corner, but that imperfection can make it feel more personal than a pristine collector’s object.
It also gives players a way to display older games without needing an original package in perfect condition. A replica won’t replace a genuine vintage box, and it shouldn’t be mistaken for one. Still, it can preserve the visual presence of a release that might otherwise survive only as scattered photographs.
For anyone who grew up browsing game shelves, this is the kind of feature that makes digital preservation feel less clinical. It remembers that games were once physical things with weight, color, scale, and a certain amount of cardboard drama.
The Limits—and the Appeal—of Digital Restoration
There is a mild limitation here: a scan can preserve the appearance of a box, but not its texture, smell, or the particular sensation of pulling a fresh package from a store bag. No digital model can reproduce the sound of a cardboard flap opening for the first time.
That may sound sentimental, and it is. Nostalgia is rarely interested in efficiency.
Still, the scans and printable templates offer something more practical than a memory. They give the original packaging a stable reference point. Instead of relying on a damaged surviving box or a few incomplete images, players can inspect the design in full and, if they wish, make a physical copy.
The approach also feels more honest than pretending every classic release can be restored perfectly. The original disc may be gone. The cardboard may be a reproduction. The printed colors may vary. But the shape, artwork, and presence of the package can still be carried forward.
That’s a worthwhile compromise. Preservation doesn’t always mean returning an object to untouched condition. Sometimes it means making sure people can still see what was there—and giving them a chance to interact with it again.
The most successful part of this initiative may be that it treats game packaging as more than disposable wrapping. Those huge boxes were once easy to complain about, but they also gave games a physical identity that downloads rarely replace. Would you print a classic PC box for your shelf, or would the digital scan be enough?
FAQ
- What does GOG Packaging Preservation include?
It includes three-dimensional scans of selected classic PC game boxes, along with printable layouts that can be cut, folded, and assembled. - Which game boxes are currently included?
The featured releases are Myst, Descent, Hitman: Codename 47, Star Trek: 25th Anniversary, and Armikrog. - Can the scanned boxes be viewed from every side?
Yes. The models are designed to show the packaging from different angles, including the spine and other less visible panels. - Do the printable templates include original discs?
No. The templates recreate the cardboard packaging only. The game installer would need to be handled separately. - Who helped prepare the packaging scans?
The materials were created with Big Box Collection, a project by Benjamin Wimmer that has produced 3D scans of PC game boxes since 2015.
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