pentiment pentiment - A ship sails on a painted globe of seas landing at a circular walled city In the background is a starry sky and crescent moon pentiment pentiment - A ship sails on a painted globe of seas landing at a circular walled city In the background is a starry sky and crescent moon

Exploring the Depths of Pentiment: A Unique Interactive Narrative RPG

Pentiment takes you on a remarkable journey through 16th-century history, weaving an intricate tapestry of art, culture, and mysteries. Experience a narrative that blends historical insight with engaging gameplay.
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Pentiment takes you on a remarkable journey through 16th-century history, weaving an intricate tapestry of art, culture, and mysteries. Experience a narrative that blends historical insight with engaging gameplay.

An Artistic Journey Through Time

Pentiment is like a beautifully layered canvas, revealing insightful depictions and examinations of life in the 16th-century Holy Roman Empire. More than just a murder-mystery adventure game, it focuses on character-driven role-playing rather than mere puzzles. Engaging with it often feels like diving into a well-researched historical novel—a rich narrative experience that, while it may expose its gameplay weaknesses, highlights the unique storytelling that only a game can provide. Since embarking on this journey, Pentiment has lingered in my thoughts, compelling me to share its story, even if its appeal might be somewhat niche.

Obsidian Entertainment’s Craftsmanship

Known for their quick and innovative sequels to blockbuster RPGs from renowned studios like BioWare and Bethesda—such as Star Wars Knights of the Old Republic II and Fallout: New Vegas—Obsidian Entertainment has carved out a niche for themselves. With Pentiment, released on Windows and Xbox in 2022 and slated for PlayStation 4, 5, and Switch in 2024, they’ve scaled down the mechanics while digging deep into the richness of dialogue, showcasing their storytelling prowess.

A ship sails on a painted globe of seas, landing at a circular walled city. In the background is a starry sky and crescent moon.
A ship sails on a painted globe of seas, landing at a circular walled city. In the background is a starry sky and crescent moon.

Meet Andreas Maler

At the heart of the game is Andreas Maler, a journeyman artist honing his skills in the Benedictine monastery of Kiersau Abbey, overlooking the quaint Bavarian town of Tassing. This town, once a cradle for Roman and pagan civilizations, is now dominated by Catholic beliefs. Andreas spends his days in the abbey’s scriptorium, where he hand-copies and illustrates commissioned books—a practice that feels almost archaic by 1518 standards. With significant historical events like the Protestant Reformation and the German Peasants’ War unfolding around him, the echoes of these tumultuous times permeate the narrative.

When a murder disrupts the abbey’s peace, it’s up to Andreas, an outsider, to navigate the small, semi-open world of Tassing and the abbey. Players will find themselves spending chunks of each day on various activities, reminiscent of the Persona series. Perhaps dining with the stone mason’s family could reveal vital information about a dispute with the murder victim, or lending a hand to an elderly peasant might uncover Tassing’s dark pagan roots.

A man stands in an open vista of rolling green hills. In the background is a ruined Roman aqueduct. Several menus show classes the player can choose, highlighting the
A man stands in an open vista of rolling green hills. In the background is a ruined Roman aqueduct.

Shape Your Character’s Journey

My version of Andreas had a rich educational background, including theology studies and a dabble in the occult. He belonged to the “Hedonist” class, which meant he wasn’t shy about flirting with the nuns or villagers, bringing the cruder aspects of life into play. More than any game I’ve encountered, Pentiment allows players to shape Andreas’ backstory as fluidly as they determine his future and that of Tassing.

The game’s art style is another standout feature. The 2D visuals resemble a painting pulled straight from medieval manuscripts, with characters depicted in styles reflective of their ages and backgrounds. For instance, Brother Sebhat, an Ethiopian monk, is designed distinctively from the European characters. This colorful and striking art can reach moments of pure creativity, especially when Andreas enters his dream world to consult his inner council of historical and literary figures.

Inner Voices of Wisdom

In a style reminiscent of Disco Elysium, players can occasionally hear the voices of their dream council during pivotal dialogue moments. Grobian, with his irreverent suggestions, and the virtuous Beatrice, provide different perspectives that players can weigh before making decisions. Although this system is intriguing, it sometimes feels underutilized, leaving some oddball tangents wanting for deeper exploration.

A courtyard lifted from a medieval-style painting. Five characters, four men and a woman, stand in the courtyard, talking.
A courtyard lifted from a medieval-style painting.

Musical Atmosphere and Dialogue Design

The soundtrack by Alkemie immerses players in an authentic medieval atmosphere, though it may feel sparse until the game’s final act. The dialogue, interestingly, is presented through floating scroll-like speech bubbles, with no voice acting involved. Instead, the unique fonts convey each character’s personality, from the scrawled words of Tassing’s peasants to the elegant scripts of the abbey’s monks.

Artist characters Andreas and Brother Piero speak in a dimly lit stone room, where other monks are seen writing and drawing on easels.
Artist characters Andreas and Brother Piero speak in a dimly lit stone room.

Challenges in Accessibility

However, Pentiment isn’t without its flaws, particularly in accessibility. There’s no way to scroll through dialogue history or revisit previous conversations, which can be cumbersome for those who might take breaks between play sessions. While this design choice might encourage players to pay close attention, it can also lead to frustration. The limited menus and vague journal entries force players to manage a lot in their heads, challenging yet potentially frustrating for some.

The Weight of Your Choices

The number of choices made during gameplay is astounding. Everything from how you interact with characters to your dialogue choices influences the outcomes of pivotal scenes. The game’s auto-save feature ensures that decisions carry weight—there’s no room for do-overs. Andreas’ journey through solving a series of murders over twenty-five years requires players to grapple with the consequences of their actions, presenting a profound exploration of faith: “Blessed are those who believe but have not seen.”

A man lays on the ground in a pool of blood, a knife lodged in his back. Monks and nuns gather around and watch in horror.
A man lays on the ground in a pool of blood, a knife lodged in his back.

No Alternate Endings

It’s important to note that Pentiment presents a single, definitive ending, despite the many choices leading up to it. This choice might leave some players feeling their decisions lacked impact, but the role-playing elements encourage a deeper connection to the narrative and its characters. Ultimately, Pentiment compels players to trust the stories they craft along the way.

A Rich Narrative Experience

Though some may find fault in aspects of the game, the brilliance of Pentiment’s writing, characterization, and thematic depth overshadows its shortcomings. The inhabitants of Tassing come alive with rich personalities, complex motivations, and genuine reactions to the unfolding events. As time jumps between acts, players will find themselves invested in the fates of characters they’ve come to know, making every choice feel impactful.

A medieval-style book, complete with painted illustrations and handwritten text. Two characters speak via floating in said book.
A medieval-style book, complete with painted illustrations and handwritten text.

In conclusion, Obsidian’s Pentiment emerges as a compact yet incredibly rich narrative, offering an immersive experience filled with masterfully crafted dialogue. It captivates more than it excites, appealing to those who appreciate a strong narrative over traditional gaming mechanics. My time with Pentiment has left a lasting impression, proving that its writing will resonate long after the credits roll.

Unique FAQs:

  • What is the main premise of Pentiment? Pentiment is a murder mystery adventure set in the 16th-century Holy Roman Empire, focusing on character interactions and historical insights over traditional gameplay mechanics.
  • Who is the protagonist of Pentiment? The protagonist is Andreas Maler, a journeyman artist navigating the complexities of life in a small Bavarian town while unraveling a murder mystery.
  • How does Pentiment approach dialogue? The game features unique floating scroll-like speech bubbles, showcasing character personalities through varying fonts, with no voice acting involved.
  • Is there any replayability in Pentiment? While there are no alternate endings, the choices you make throughout the game greatly influence character relationships and narrative outcomes.
  • What sets Pentiment apart from other RPGs? Pentiment emphasizes storytelling and character development over traditional gameplay mechanics, offering a richly woven narrative steeped in historical context.

author avatar
architeg Founder and Chief Content Creator
As the founder of Console Classics, Valeriy draws on years of hands-on expertise in retro gaming, TCGs, and collectibles to bring you reliable news, honest reviews, and expert tips you can trust.



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