Explore the fascinating story behind the unreleased Popeye clone for ZX Spectrum and its digital resurrection.
Introduction to the Hidden Gem
Thanks to a fortunate twist of fate and the keen eye of a renowned artist, the gaming community recently got a glimpse of a previously unheard-of clone of Popeye for the ZX Spectrum. This little-known game, titled Popie, has an intriguing backstory that highlights the challenges of game development and copyright issues.
The Story Behind Popie
In 1988, former Ocean employee Mark R. Jones rescued a copy of the game, saving it from obscurity when he stored it on a Microdrive. Fast forward to 2015, Jones stumbled upon this digital relic in his belongings and decided to share it with the world. His discovery opened the door for gamers to experience this long-lost title.


The game was fully developed and even sent out to various companies, including Ocean, yet it never saw the light of day. The primary reason? The glaring copyright issues. I mean, the loading screen prominently featured Popeye himself! Clearly, the developers did not fully consider the backlash from the copyright holders.
Meet the Creators
As for the masterminds behind this “pirate treasure,” artist Dave Hayhoe seems to have faded from the ZX Spectrum scene, leaving little trace of his work. However, programmer Simon Freeman went on to carve a successful niche in the gaming industry. He developed several notable projects for Activision, including titles like Guadal Canal and GBA Championship Basketball. Freeman also created a ZX version of the psychedelic program Psychedelia for Llamasoft. Unfortunately, after 1987, his trail goes cold, with speculation suggesting he may have shifted to SEGA Master System development under Tecmagik.
Accessing the Game Today
Thanks to Mark Jones’s efforts, anyone interested can not only play this game but also admire pictures of the original cassettes. Yes, Jones went the extra mile to create a cover insert that fans can print and use if they wish.

Conclusion
The saga of Popie serves as a remarkable reminder of gaming history and the creative minds behind it. Would you take a trip down memory lane and try this unreleased gem?
FAQs:
- What is the background of the game Popie?
Popie is an unreleased clone of Popeye for the ZX Spectrum that was saved from obscurity by Mark R. Jones. - Who were the key developers behind Popie?
The game was developed by artist Dave Hayhoe and programmer Simon Freeman. - Why wasn’t Popie released?
The game faced significant copyright issues, particularly due to the use of Popeye’s likeness. - How can I play Popie today?
You can download Popie in TZX or MDR formats from spectrumcomputing.co.uk. - Where can I find images of the original game cassettes?
Images of the original cassettes are available on the same platform where you can download the game.
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